[investigating] Game Crashes When Last Enemy Defeated

Platform, device version and operating system:

Xbox Series X

What you were expecting to happen, and what actually happened:
Instead of proceeding to the victory indicator and rewards after defeating the last enemy in battle, the game crashes, treating the battle as a loss, wasting any resources spent on the battle. I just had it happen in an Underspire boss room, losing a lantern (bought with real money) as well as 5 trinkets.

How often does this happen? When did it begin happening?
It’s pretty rare. I play a lot, and have had it happen 4 or 5 times in the last 2 weeks. Two were in Underspire, wasting a torch and a lantern.

Steps to make it happen again
Don’t know. Happens randomly. Every time it’s happened has been when there is only one remaining enemy right after it dies. Last time it happened, the last enemy died to reflect when taking skulls. Don’t know if that was relevant though. I realise hard to reproduce bugs are hard to fix, but it’s pretty serious when limited or paid for resources are being lost.

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If it does happen again, on XBOX you can retroactively record so you should be able to capture what happens at the end of the battle. I think it still works even if the game crashes but not 100%

Ideally would handy to know if there is any consistency to what happens before the crash, so if you get more crashing after lethal reflect damage

But it happening in two different game modes makes it more difficult.

No, you have to be in a game to record what just happened.

I have had battles where the last enemy dying from reflect doesn’t crash the game, so that’s probably not the cause. I think it has always happened when there was only one enemy left when it’s defeated.

Ah beans.
Keep me posted with any further occurrences, I’ll see we can test on an XBOX as well in the meantime