AWR I appreciate you put a @Kafka mask on and quoted her but you’re not really Kafka. I appreciate your armchair modding but it would’ve been easier to do this if you wanted to get the thread back on topic:
Platform, device version and operating system:
Probably everything, but Switch might be behind and not have some part of this recipe.
Screenshot or image:
(See the above thread, there are several videos.)
What you were expecting to happen, and what actually happened:
If Infernal King dies, I expect it to resurrect itself with 25% probability.
However, if an Infernal King dies in, say, slot 1, it is capable of resurrecting itself twice. I suspect it is because the summoned troop checks its traits when it appears, notices “an Infernal King has died in this slot on this turn”, then incorrectly triggers as if it has died.
How often does this happen? When did it begin happening?
It happens about 6.25% of the time you create a scenario where:
- Infernal King A is in the slot where a Summon would choose to put a troop if it were empty.
- Infernal King A is killed.
- Infernal King’s trait procs and summons Infernal King B.
- Infernal King B’s trait procs.
Two of those steps rely on the RNG to kick in, so it can take many trials to create a success, this could be obscuring more ingredients for the recipe.
I don’t have enough information to determine if this has been a longstanding issue, the scenario has low probability and the most reliable IK fights in Explore don’t always end up in this state. Heightened player interest in Explore could’ve made it more likely someone discovers this, or some modification to the “which troops died in which slots this turn” data structures might have introduced it. git blame thatfile.cs
.
Steps to make it happen again
I accidentally all that in the last section.