It would be nice if we could increase the minimum level to join a guild above 100.
My guild has outgrown that minimum level.
It would be nice if we could increase the minimum level to join a guild above 100.
My guild has outgrown that minimum level.
If your guild is invite only, then effectively youâre setting your own minimum level anyway? It only matters if youâre an open to all guild, which presumably doesnât include any of the top (and mostly full) guilds.
I am against this. All that a high level requirement will allow is high leveled players to abandon their current guild and move to a higher one. If a top 10 guild set their level requirement to 500, a level 500+ from a lower guild may decide to just completely abandon their current guild and move up in rank.
Canât they do that already? Not sure if i understand both your arguments.
I want to set a minimum of at least 300 (personally i am 600+) but make it public for anybody to join.
This is exactly what I donât want. It allows people who have been playing for a while in a lesser guild to abandon their guild and move to a top X guild in seconds. It will make lower guilds weaker and upper guilds stronger. It will also lead to task stealing, or the opposite of someone donating a lot then getting kicked.
Also, level isnât fully correlated with progression. There are level 300s that donât have all their kingdoms to level 10. There is a level 600+ in the #1 guild that doesnât even have half of his kingdoms maxed.
All (or an excessive most) of the top 50 guilds have their guilds set to invite only, so drifters wouldnât be able to join.
It is different to abandon in an organized manner as opposed to in a matter of seconds without the upper guild even knowing of their coming presence.
How do you know that the top 50 guilds have their option set to invite only? Maybe we are exception, could be. I have no clue, but apparently you know more
Iâm 100% with @Royalty on this one. Thereâs currently a huge barrier to finding a decent guild. Basically the only way is to get on the forums, otherwise youâre trapped in a sea of relatively worthless guilds. It gets better in the top 100 or so, but even then thereâs huge variation in level of activity and guild âvalueâ. Something needs to be done to make it easier to find a good, active guild for folks that want one. There needs to be a larger overhaul, which I pray is part of the 2.1 Guilds update, but I think one good option is to enable guilds to have a high level minimum but be open.
Bottom line is that the individual player needs to have the tools to decide. We shouldnât create artificial barriers to a player switching guilds. That only hurts players.
My problem with open boarder guilds, even if it is a very high minimum, is:
Trophy sabotage srsly? oO How much spare time do you have?
Not saying I would, but there are people and guilds that would do it. Each individual can easily lose over 100 trophies per hour.
Look, if someone joins your guild thatâs high level but isnât contributing or isnât wanted then the guild leader can kick them. Thatâs no different from the situation currently. Belonging to a specific guild is a privilege, not a right.
Similarly, stability is entirely incumbent upon the guild. If you have a retention problem then itâs the fault of the guild, not the individual player. Closed guilds isnât an appropriate solution. If you canât keep your players then thereâs something wrong with your guild.
Lastly, youâre not obligated to make your guild open. If you want to carefully curate who comes and goes then you can. If youâre truly worried about sabotage then keep it closed (or kick them once theyâre in). No oneâs suggesting level minimum should be the only way guild membership is decided. The point is that itâs currently very difficulty to both find a strong guild and to recruit strong members unless youâre a top 10ish guild. Openness helps with both of these issues. And thatâs assuming you can even find the guild to join it, which is an even bigger problem.
Iâm broadly with @tacet on this oneâŚ
I donât mind Guilds getting the options asked for here⌠but Guildmasters who use those openness options (many may do so) should be aware of the hypothetical risksâŚ
I would want the option âinvite onlyâ to absolutely remain⌠both for top guilds who want to stay selective, and for people at all levels in little private friend/family groups to play togetherâŚ
@Tacet, letâs turn it around.
Suppose, the maximum minimum stays at 100 and our guild only wants new members with level 300+
Suppose, i uncheck âinvite onlyâ and kick out new arriving players that donât match our requirement (level < 300).
How do you think those players would feel? I would feel better not to kick them and set a higher minimum level instead.
That is what we did until now. Recruitment through invite only. But i have noticed that recruitment through this forum is drying out.