Edit: Summary of ideas
A) Reward similar to task system. It could even be an extra (and constant) fifth daily task, ‘make a defence team that is unique from the previous 5 days’, and reward something different each day (10 gems, 10k gold, 30 glory, spin a wheel for a traitstone, 2 random cards).
B) Players over L200 to choose 3 different defense teams, duplicate troops would not be allowed. It is random which team will defend when you are being invaded.
C) Everyone could get a randomly generated defense team to fight. It would scale up for kingdom level and player level. So you would not be able to pick your defense team, the game will. Similar to arena. You would still be able to scout and choose if you want to fight that team.
There seems to be an increasing displeasure on the forums about facing the same teams/troops while playing PvP. This is emphasised at the moment with end game players frustration with Manticore. At my level (approx 250) I have a lot of goblin or knight teams. Thus, I propose the following concept that I believe will introduce variety immediately:
Rewards for regularly changing your defence team!!
Now, the exact values and system that could introduce it is not important right now but discussion doesn’t harm. It could even be an extra (and constant) fifth daily task, ‘make a defence team that is unique from the previous 5 days’, and reward something different each day (10 gems, 10k gold, 30 glory, spin a wheel for a traitstone, 2 random cards).
I would appreciate other peoples opinion about the principle of introducing it. I believe it would be both simple and very effective in improving everybody’s experience - regardless of their current level.