Improvements to GW (I would like to see)

  1. GW should have a 6 campaign season. During that season you may only use a particular color keep once. At the end of the season you will have had to defend with one keep of each of the 6 colors.
  2. Seasons will be grouped in guilds of 25. During a particular season you will only face any particular guild 1 time.
  3. The previous iteration of GW had a penalty for using multiple copies of the same troop on defense. I would like to see that implemented again. After many chat discussions with other players, mysuggestion is a point penalty be implemented. The penalty would work as follows. Each player with multiple troops would have the number of multiple troops multiplied by the location value and deducted from the starting guild score of zero. For example, if one player had a team with 3 Taks in the temple that guilds starting score would be -1050 points for each of the 4 Battles. If all 3 players had 3 Tak defenses the starting score would be -3150 points.
  4. I would like to see the required number of defenders be reduced from 27 to 25. (You can drop a defender from each of the 2 first player filled defense zones). Further, the overall guild score for a GW would be calculated using only the top 25 scores. If more people play the lowest scores are dropped. This gives guilds with recruitment issues a greater chance to have success. Further people go on vacations from time to time so even top guilds won’t suffer if they can’t sport a full 30 roster against another top guild.
  5. Give the GM the ability to assign 2 Lieutenants to control GWs. Only these 3 can select a keep. Further, they need to have the ability to remove another players defense.
  6. (Optional Suggestion): Create a seasonal reward system that encourages guilds to maximize their scores and not farm the gate vs harder opponents. A Guild score of 30,000 per battle would seem to be a good metric to base the rewards system off of.
4 Likes

Please comment, I think my proposal addressed many of the concerns, complaints and frustrations people have with the new GW format. The Developers won’t make any changes, let alone these ones unless there’s lots of feedback on it.

There are a few things I was thinking that didn’t make it into the core above.

Scoring: I believe you can get up to 10,000 bonus points for completing 10 on each keep path now. If my suggestion is implemented then the max would be reduced to 8,000 bonus points for balanced paths. If 10,000 is desired then maybe you can earn 1,000 bonus points for 20 palace victories and another 1,000 for the max of 25 palace victories.

Also, only having 25 players count could impact the bonus points. Maybe it will be necessary to give the GM and his lieutenants the power to select which scores are dropped to maximize bonus points.

1 and 5 can be removed.

The campaign with 6 colours is good, with a schedule, so we haven’t to choose a keeper. Everyone has the same schedule.

1 point I would like to add is to change 18 victories for the personal rewards by 18 fights (doesn’t matter win or lose).
Actually, that has created more players who are playing the GW but only the gate to secure their rewards. I understand them and don’t blame them, if we have just to play the fights, players can try to aim the palace without be worried about their rewards.

The defenses should be 1 player per area.
A total of 9 players.
Guilds could be more competitive, we have a lot of guilds with 10 or 15 players which are active and happy like that. That will give them an opportunity to be competitive in GW. Also GM’s of so many guilds will be with less pressure. For the annecdote, I took a Xbox ban to send so many message to remind my players to set a defense (very funny one :joy:).
I believe, we could face more guilds with 100% of defense on the map (of course the top doesn’t see this problem :wink:).

Also, to change the bonus gives by the defenses for the attacks. Use a % not the number of player a guild can have.
If a guild who starts gw with 10 players, the 10 players are playing they get full bonus if they win the day. A guild who starts with 30 players but only 25 are playing they cannot get the full bonus if they win the day. Same system as the actual defenses but with a % of the players already in the guild when the gw is starting.
Because a guild with 10 players cannot get a full bonus but they are 100% playing.

Optional, every guild should be registered for GW, but players should register themselves.
Explanation : a guild with 30 players has 2 players in holiday. They cannot play and also to be registered for gw. My point just above will be usefull on this case, 30 players but only 28 registered, the bonus will be calculated with 28 players and not 30 if the guild wins the day.
I think the idea is good to keep players in the guild without remove them when they are not available and to be competitive, but move the GM’s pressure from the 27 defenses to this point

1 Like