There is a very clear contradiction of what the game mode offers and how the game works.
To begin with, it's important to understand that this game works on a very strong and clear pattern of both input and output randomness. To understand what they are:
- Output randomness is a factor that influences the game that you have no control of. (starting board)
- Input randomness is a factor that involves chance, yet, you can count with it beforehand and partly or completely prepare for it (scouting enemy team, preparing cleanse against D.Marks, or impervious against devour, as well as matching gems in a way that new ones may fall into a cascade or another match).
And this was perfectly fine. It included a certain amount of fun in the game.
... Until Guild Wars.
Guild Wars were introduced as a competitive part of the game. That would still be fine, if we didn't force us to limit our teams to certain colors. So we can't really counter devours, nor we can counter Death Marks.
That being said - the most competitive mode of the game is more or less luck based, which I find a huge contradiction to what the mode proposed to bring into the game.
That being said, no.2 - what does the rest of the community think? Are you okay with how Devour and Death Marks tilt the results randomly, or have you probably already thought of a solution?