Yep I have noticed that. I just had a match where I had an Infernus/Dawnbringer/Ishabaala all with full health vs 1 almost dead troop on the ai’s side I just took a 3 pair and filled Infernus all I had to do was wait for the ai to make a move and I would win but instead the ai took a 3 pair that then cascaded enough skull matches to kill all 3 of my troops in a single turn. Quite often after Infernus explodes the board is half filled with skulls and doomskulls.
Another thing I have noticed is that 4/5 gem matches don’t give me an extra turn. It happened again in my last battle I took a 5 pair that gave Infernus 10 mana but I didn’t get an extra turn out of it and no I wasn’t frozen the ai hadn’t had a turn yet and it didn’t have anything that could freeze me. I have lost quite a few battles this week because of not getting the extra turn.
Doomskulls are another accelerator, especially since they can chain react. I haven’t played any battles where I’m actually focusing since the patch but cascades seem about where they were before (ie., extremely spiky).
I don’t think the game particularly needed another accelerator with PvP being the way it is now, but it is about what I expected.
I’ve seen this about half a dozen times. Several times on the very first move - I swipe an obvious match 4-5 and click to cast my mana generator but notice the enemy is taking a turn. I thought I might have been getting the “gems swipe in the wrong direction” thing or maybe my eyes playing tricks because I’m playing very quickly, but now that you mentioned this, I noticed that I did indeed get the correct amount of mana, I just didn’t get the turn. And no, not frozen, and no, not matching a doomskull into my match 4 and blowing it up. I might have to record a batch to see what this is about…
Yeah something is definitely off with this game. I came here to see if others had noticed the perpetual bonestorm too. These Cinco de Mayo skulls are banging me around like a piñata.
Doomskull are dropping like crazy, they seems at least as common as normal skulls… And they are supposed to be dropping 10% of the skull but they are more like 50% loll
Someone definitely left the bonestorm switch turned on. Skulls are falling much more frequently than prior to the update. I had hoped it had something to do with the Cinco de Mayo skulls and would be over by the weekend, but apparently that was for naught.
I have also had the no extra turn experience multiple times, most frequently on the first match of the game. I’m beginning to think it has something to do with playing too fast, but I don’t have sufficient evidence to support that theory.
The code is pushing Doomskulls to hard. Instead of 1/10 normal skulls dropping a Doom skull. “RnG” is being told… Push 10% skulls from drops with 1/10 being DmS.
When in spoilers Cyrup tried to explain Doomskulls to us. They were like normal skulls sometimes… But not the same other times. We were all confused… So I bet the AI controlling RNG is confused as well.
Doomskulls + luck factor (even a slight edge to the AI) + over powered troops (Raids) = a huge negative cause and effect from 3.4.
Luckily, for the devs, too many are distracted by doing pet rescues to notice the AI being once again… Increased in difficulty.
Concur with the missing extra turn on 4/5 matches as well. First couple of times I was confused and thought I had made a wrong move somehow but now I’m sure it happened.
I’ve been of the opinion for a year (Justice League). That the base Mana Surge rate needs to be halved for BOTH the player and the AI. Now with the Doomskulls added to the game filling any troop is a so fast the old “balance” mechanism of increased mana cost for greater ability power has been borderline nullified.