While we’re on the subject of debuffs and their relative value to the game, I’d love to see Hunter’s Mark changed. In particular, long ago I recall someone suggesting that Hunter’s Mark should instead redirect all skull damage to the marked troop. I really liked this idea, as it would be another means of bypassing a tank, and would make Hunters Mark meaningful on any troop aside from the first (though ironically it’d then be meaningless for that first troop…). I suppose you’d need to tiebreak in case multiple troops are marked, in which case I’d say tie goes to the topmost marked troop.
Any other suggestions that come to mind? Is Hunter’s Mark where you want it to be?