I’ve been trying to build an event team every week, and when I can’t I tweak the teams I have. I got a Crimson Bat and decided to build up one of those teams. When I was bragging about traiting it to my clan, someone said something curious to me: that traiting my troops affects how the game picks PvP opponents.
It sort of clicked. Before I built this team, PvP was a good mix of many different teams. Shortly after building this team, I’m facing a plethora of The Dragon Soul teams. They’re not impossible to beat, but there’s lots of frustrating “FALLEN STARS, BEJEWELED, NEVERMORE, FALLEN STARS, FALLEN STARS, NEVERMORE, DEFEAT” games where I go from “almost full HP” to “dead” in one turn.
I thought the way the PvP matches were working was something like, “Find someone at around my level, a little above my level, and a LOT above my level”. I figured probably the game was using something analagous to TrueSkill for matchmaking. But is it really just some kind of “We look at how many troops you’ve traited?”
Because that sucks. I might be ages before I get another Legendary, but I’m stuck facing all-legendary full-traited teams because I traited one? Do I need to horde my traitstones until I have some full T1 meta team now? That’s not very exciting and actually discourages me from trying out new teams.