Okay. So I watched a video by @KrudlerTheHorse where he showcased his traitstone/souls farming team and recorded a 20 minute sample of his results for dissection. You can find that here:
I, unfortunately, don’t currently have the means to record, but I wanted to dissert a few options.
Disclaimer:
These teams rely on having fairly high stats. Therefore, having a five+ stars on ALL magic kingdoms and attack kingdoms is practically a must; with some of them even benefiting from have five+ stars on defense kingdoms. In addition, they are also heavily reliant on having most traits completed on the troops used for these teams. Furthermore, full guild bonuses will only aid your fight. That being said, let’s carry on.
Normal, Hard, Warlord One Teams:
Bloodsucker:
Banner: Lion Banner, Dragon Banner or Holy Banner
Crimson Bat
Crimson Bat
Valkyrie
Mercy
Priority number one is filling Valkyrie. Once she is filled, do NOT cast until there is guaranteed 15 base mana on the board (before bonuses). Cast C Bat once BOTH are up.
The downside to this team is fighting multiple Legendaries. This is the reason that Crimson Bat is leading the pack; his third trait while allow him to clean up any stragglers after two Bat casts, since Bat deals double skull damage on wounded enemies (lower than starting health, NOT affected by armor).
The Queens’ Decree:
Recommended Banner: Lion Banner or Frozen Banner
Queen Mab
Queen Mab
Valkyrie
Mercy
Once again, your first priority is filling Valkyrie. Likewise, you don’t want to cast your first Nevermore (Mab skill) until you have BOTH of them filled. If it will help your cause, you can wait until the enemy has some mana (for additional damage) or wait until there is 13 or more blue on the board (for an additional turn); both are recommended, but neither is necessary and can even slow you down depending on how long it takes.
The cons to using this team can be serious inhibitors. These team is relatively useless versus any enemy with Impervious or Mana Shield. Legendaries may slow down this team, but they have higher than average mana pools which can be exploited in your favor.
Normal, Hard, Warlord One, Warlord Two, Warlord Three Teams:
Morthani’s Manifesto:
This team is inspired by the one that @KrudlerTheHorse used in his video.
Recommended Banner: Lion Banner or Dragon Banner
Recommended Class: Sorcerer with bonus on Magic
Morthani’s Scythe
Valkyrie
Green Slime
Rowanne
Staying consistent with the running theme, Valkyrie being ready to cast is of the utmost importance. It is advised to try and cast Valhalla (Valk’s skill) on brown gems, since they are not used at all on the team. Once she is casted, and both Rowanne and Green Slime are filled, examine the board and see if there is any guaranteed places where Green Slime can trigger a four+ combo. If there are not, you can risk it or cast Thorns (Rowanne skill) instead, then cast Green Slime. Afterword, cast Morthani’s Scythe. The skull creation should clean up any left behind from Scythe’s skill.
The downsides to this team are few and far between. One noticeable infraction is the fact that this team can have some variance issues, due to both Sludge (G Slime’s skill) and Morthani being somewhat influenced by RNG (Random number generator). However, the Hero front-running is a somewhat a counter to any unforeseen events, since it’s durability is so high. Green Slime can easily be replaced with Giant Spider to offset some unpredictability, but it does cost two more mana to cast.
Rowanne’s Reign:
This is the team that I use most often, but it is the team that requires the most five stars.
Recommended Banner: Lion Banner or Dragon Banner
Valkyrie
Rowanne
Rowanne
Mercy
Steps to success:
- Fill Valkyrie
- Fill Rowanne (x2)
- Wipe enemy team
- Rinse
- Repeat
The team is virtually infallible. The only true detriment to this team is Rowanne taking damage, as it will severely diminish your DPS (damage per second, but… I guess that doesn’t really work in Gems of War… DPC? [Damage per cast???]). This is somewhat countered by having both Rowannes positioned in the center of your deck, since the only way they can be attacked is by enemy troops with specific targeting (most spells either attack the first or last troop).
Warlord Four Teams:
Honestly, I don’t have any that are consistent without costing you too much time and spoiling your RoI (return on investment) for your time. But, I do have a bonus team.
Warlord Four EXP/Traitstone/Guild Seals Farm Team:
Recommended Banner: Holy Banner
The Insatiable:
The GREAT Maw
Infernal King
Courage (STRONGLY boosted by 3rd Trait; otherwise, you can swap with Bone Dragon/Sheggra)
Mercy
Finally! A new objective. You want to fill Maw first, constantly scouting the board for the potential four+ gem clusters you would have if you cast Divine Grace (Mercy’s skill). Cast Sandstorm (Maw’s skill) on the most potentially dangerous enemy, then focus on filling Infernal King (can some times be filled as a by-product of Sandstorm). Once Courage is full, cast on skulls (can potentially loop).
There is very few things that can slow this team down, but I can list some with their counters:
Gorgotha with 3rd trait – Devour Gorgotha.
Full team of Impervious – Highly unlikely, but your damage output would still wipe the team relatively quickly.
(with Courage) Team doesn’t use brown after Maw casts – Not directly used, but IK’s Inferno does utilize brown which fills Courage.
Slight RNG based – No solution
As a final note, you can use Bone Dragon/Sheggra instead of Courage if you don’t want the brown mana from Sandstorm to go to waste, although it will still be transformed through Inferno.
Edit:
I really wanted Courage to work in this team, but through more testing with him subbing Sheggra, I found that his spell is far too unreliable; even with a high amount of skulls/red gems on the board. It constantly misses four+ matches and sets up the enemy in a position where they can just pummel the living **** out of me. I would advise using Sheggra instead of Courage. Overall, it just has better synergy.
Final Thoughts:
You can crunch the numbers all day, you can revise the teams, you can search for the archetypal compostion… But this is a match-3 game, and as such, it is subject to RNG. Although these teams are honed in on speed, the inevitable variance villain will some times impede on your runs; there is nothing you can do about that. These are the optimal teams that I have discovered through a bit of trial and error, but they aren’t perfect by any means.
I don’t mind at all if this thread also doubles as a proving ground for others to exhibit their creations. Feel free to share teams that you have found to be fast and efficient. Please include suggested banner, class (if applicable), and course of action.
If your still reading this, thanks for your time!