We had blue GW day today and so I had the chance to play my same looping team in all 5 fights to compare my scoring… and it was weird.
I know the formula with actions done, dmg ratio, mana ration and surviving troops.
The weird (maybe buggy?) thing is the dmg ratio and the mana ratio, which both have “my_value divided though enemy_value” in the formula. My second fight was a “perfect” fight (killed opponent on turn 1, with 0 mana and 0 dmg for the opponent). And it was my worst rated fight, with only 13xx points, almost 260 points less the my best-rated fight with the same team.
(Update: those 260 points difference include 100 points difference for tier II [worst-rated] vs. tier IV [best-rated], so TBH it was just 160 points “real” difference)
Now the question is: What does that mean for the mana ratio and damage ratio? (I’m referring to C% and D% in the formula in the linked page above).
My damage divided though zero is… ??undefined?? --> minimum of (4, ??undefined??) is …??undefined??
Given the huge difference in scoring, it seems killing your opponent in turn 1, without him doing any damage or mana, completely negates part C and D of the scoring formula.
Is it score-wise counter-productive to kill your opponent in turn1?