The Yellow and especially the Red Keeps have a bad selection of troop restrictions to defend with. Raksha are in particular very difficult to make anything viable with because the have no mana generators, no full mana troops and generally weak assault troops. I feel more people would consider to defend these keeps if you removed the Raksha and replaced them with Constructs.
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keeps have the best troop restrictions, and you can make palace battles and other areas absolute hell. I think it was @TheIdleOne who mentioned that we should just rotate different color keeps to defend. Against strong guilds, the most powerful troops in the game will always be there, and that can be quite frustrating sometimes.
All they need to do is just rotate GW restrictions to match the colored keeps we are attacking to add some variety. Kingdom restrictions need to be removed. Period. Troop type restrictions are in a gray area, but Wand of Stars helps keep the power creep in check, but god forbid the day we have to use orcs.![]()
To make GW more interesting, the Keep Colour should rotate, for all guilds, every GW. As it is, most guilds have settled on Green and that makes one side of the equation Constant and boring.
Switching Raksha for constructs is the easiest thing they could do since the are currently no construct defense areas in GW. Maybe after the provide new troops to Raksha to make them a more viable group they can return them to the keeps.
I also agree that Orcs are another bad option for defense, but once again I am just trying to suggest a small change to improve two keeps.
In the future it would be nice if the keeps were randomized for each new guild wars. I would also make it more interesting if they put some kind of incentive to use a particular color keep for defense in GW.
The incentive could be that attackers gain a small mount of bonus points (say like 10 to 25 points) for each room defeated in all keep colors except the preferred defense color for the current GW.
The counter-argument is that this already exists. (In theory) The sentinel casts after a set period of time if a battle isn’t concluded, and some sentinels (and their spells) are more annoying than others.