Guild wars, where's the challenge?

Hi friends :waving_hand:,

I’m writing this up to hopefully get something to change with this new guild wars system and how much of a joke it really is

Before in the old guild wars we had brackets and the top guilds face 9ff versus each other and bracket 2 was able to move up 2 guilds and bracket 1 dropped 2 so that there was a balance between the guilds.

And actually a challenge.

No one asked for a change. It was fine tge way it was before and we have lost a great amount of veteran and new players over this matter.

We are on playstation and the number 1 guild on the leaderboards.

So far we have faced guilds that are well below rank 10 and today I don’t even think the guild is above rank 25.

It’s not fair to anyone. No way for the top guilds to face off and see who’s better organized and to the lpw guilds no chance to earn any rewards at all.

I know how most of you feel about this guild modes by reading all the other threads. But maybe we can come together and give the devs some better ideas for a better guild wars in the future.

Do we want the old guild wars back or keep the current system?

Thanks for reading and looking forward to some more feedback.

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I only played 3 years and I do not have too much experience to give any comments on the old Guild Wars system.
However, the current Guild Wars system can certainly add bracelets to keep top Guilds a chance to fight the challenge.
Another input, maybe we do not allow duplicate troops input on both defense and offense teams to be more fair not to face for example 3x Takshaka in Naga and Divine buildings on the same map layout please.
Thank you so much and please have fun gaming everyone.

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coinsido totalmente las tropas repetidas no deberian ser permitidas o deberia tener una penalizacion importante , se supone que debemos armar equipos con sinergia y no poner tropas repetidas con caracteristicas TOP, la ultima actualizacion me ah gustado han añadido cosas muy buenas , pero a mi lo que mas me preocupa es el rumbo del juego que se convirtio en un ciclo de 5 semanas con los mismos eventos y nada mas, no hay reinos nuevos desde hace creo que mas de 1 año y medio , casi todos los reinos ya estan en su maximo nivel ,no veo una motivacion extra, y las guerras queda mucho por mejorar! ojala tengan algo en mente , creo que es hora de dar un golpe y que los reinos tengan otro nivel maximo nivel 30 y poder 40? uf seria genial y que tambien agregen mas eventos, ultimamente los desarrolladores han escuchado algunas peticiones! escuchen el viento devs y gracias por los cambios buenos de este ultimo tiempo, pero el juego necesita un cambio de rumbo. saludos @jeto

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I totally agree. Duplicate troops shouldn’t be allowed, or at least there should be a significant penalty. We’re supposed to build synergistic teams, not use duplicate troops with top-tier stats. I liked the last update; they added some really good things. But what worries me most is the direction the game is taking. It’s become a 5-week cycle with the same events and nothing else. There haven’t been any new kingdoms for over a year and a half, I think. Almost all the kingdoms are already at their maximum level. I don’t see any extra motivation, and the wars need a lot of improvement! I hope they have something in mind. I think it’s time to make a change and give kingdoms a new maximum level—level 30 and power 40? Wow, that would be great! And they should also add more events. Lately, the developers have listened to some requests! Listen to the wind, devs, and thanks for the good changes lately, but the game needs a change of direction. Cheers, @jeto

This is what @ZuulGoth wrote but translated into english.

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I’ve always felt that it would be more fun to widen the pool of competitors so we are not always playing the same guilds. In order to do that though, the playing field needs to be even for high player level guilds vs low player level guild battles. General game leaderboard rank does not always dictate how strong a guild is in GW - there can be a new guild ranked 10,999 with all players in the guild ranked 1,900 or higher. I think each guild should have a calculated average of all the guild member levels. Based on the difference of that average, there should be a handicap of sorts worked out to be given to the low level team to make it more fair when they battle (depending on the difference in guild level average, a certain % of +life,+armor, +magic etc. added to the lower level guild) high player level guilds. Of course there should be some sort of threshold of when the handicap would kick in….like if the difference was more than 15 ranks or 20 ranks apart etc. The devs have all our data, so maybe it is something that can be done.

Also, I don’t mind duplicate troops, but yes, there should be heavy penalty for using duplicates. But if people have it, and they want to use it, then go ahead.

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The developers will NEVER see the game through our eyes, let alone experienced and dedicated players like myself. If Guild Wars was balanced correctly, guilds should only fight opponents within 5 ranks of themselves, so that fights are as fair as possible. And I like challenging restrictions. Wand of Stars and META troops that make us not even think anymore has made this game way too easy and players are not learning anything outside Guild Wars.

I stopped caring a long, long time ago because holding onto dreams made me hate the game even more. A game I once enjoyed became a time-consuming test of frustration that was ruining my life. I don’t even have time to carefully analyze troops and weapons to make teams that I enjoy because PvP and other activities take up all my time.

The developers will not even read or care about any of this, so I have moved on with my life. I am glad that I am enjoying Silksong, Hades 2, and getting outside more. Life should be enjoyed and not wasted on a game designed to waste your time and resources, riddled with bugs and other problems that will never be resolved. Relax and have a drink. I know I have.:clinking_beer_mugs:

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:clap: :clap: :clap: :clap: :clap: :clap: excellent reflection

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In classic guild wars there were no pre turn generators.

Now 3 of said at every choke point and no need for support classes. If they aren’t stunned I’ve seen them create 55 mana from wildcards. 2 Taks full on wildcards and explosions.

I believe devs are looking at multiples, so maybe that will come to pass, massive penalty for multiples.

I’d like to see wildcards. Have xx amount of wildcards you can buy in per week. Criteria could be match kingdom colour. 8 per week tops maybe? Can’t reuse them next time.

I know what I’d pick first time on purple red and brown…:grinning_face:

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Thank you for your words!!! Thats so True. :flushed_face:@devs

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Yesterday’s results.

They were a bracket 2 guild under the old system and only 16 set defenses l think that tells you the state of the game

They said they did away with brackets because it took new guild a year to get to top brackets, now it’s impossible for anyone to catch the top guild at all since nobody plays anyone close and get 3 or 0 added to your rating everyday

The old system was better and you had more creative options now you can only make pretty much 1 half decent team and use it all week, old system l would use 3 or 4 different teams a day on attack

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yesterda ’s results. They had to the gate every battle just to get their personal rewards.

This is what burns me up is facing low guilds and recieve low points.
Now how many would gra recieve if the ended up facing dragoonz amd winning.

So really with this current systen we have no control over holding first place at all and it’ all luck of the draw at this point.

Well said, I think I’ll get drunk more often. Cheers :clinking_beer_mugs: :clinking_beer_mugs:

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The attack restriction is poorly designed; Guild Wars was much better when the restriction was one color per day. There was a good balance between attacker and defender

The current restrictions are rubbish. I feel like quitting this game for good.

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Saying the old GWs was balanced was an overstatement. In top guilds, the whole guild loses maybe 2 or 3 batttles out of 30 members (that means 148 wins 2 losses). For some days, they could achieve 100% win rate. This new format is not perfect but at least people are losing more (maybe that’s why they are mad)

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Do you think the current system is balanced?

A defending team with 2 Takshaka + Chrysantherax destroys you on the first move.

In the old system, you could play with empowered troops; there were more options to control the battle.

Now it’s garbage.

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No the current is not good either but at least it is “more” balanced than old gw if you compare win/loss ratios

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I mean, your argument was that people lose more. If everyone lost every battle, that’d be true, but wouldn’t make it balanced. Right?
What win/loss ratio would you consider “balanced”, just out of curiosity? Cus, players should have some advantages, since they get first turn and can adapt their team to counter the defender’s fixed team, so surely the win ratio should be fairly high?
I don’t think the old GW was perfectly balanced, but at least both sides had the same restrictions, so there was some sign of balance. With the new GW, one side can have way easier restrictions than the other, especially when we’re given a restriction for a kingdom with bad troops. It needs improvement, but if it was improved, I could see it becoming better balanced than the old GW. It’s just not there, right now.

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The issue is the new GW was designed after years and years of troop inflation and power creep that left the balance completely out of whack. Kingdoms weren’t designed to be balanced in power levels nor were troop types. Then mixing them together, while it would make more sense on the surface, leads to this.

I also don’t believe that going back to the old GW would make sense in the current environment as well– you’d see very little variety in attack due to the power creep (a la the complaints on defense today) and scores would be decided (even moreso) by the RNG of Wildcards and Turn 0 exploding gems.

Fundamentally, GW came back because players wanted the dopamine hit of a leaderboard. But that doesn’t mesh with the troop design and overall balance of the last several years.

For GW to be closer to “balanced”, it would need a banned/restricted list roughly akin to something like Magic. It would also require a near infinitely larger development budget and GoW just isn’t going to bring in that kind of revenue. The reality is more about doing what can be done with the resources available and this is more or less where we sit.

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