Guild Wars - Sneak Peek II

I must disagree… Five battles a day is not out of control. Increasing the numbers and allowing 10 players to do like 15 battles a day to finish the “scheduled Guild War battles”, as much as i understand the reasoning of it to help in some extreme cases of life issues in given weeks, would throw things out of control…

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So you’re saying I’m making it up?

I told you we’ve tried all of these at one time or another. It hasn’t worked, period.

So unless you’re accusing me of lying, there’s not really any room to disagree.

It isn’t just this. It’s the accumulation of mechanics like this. It’s just another log on the fire.

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It’s not a value judgement of a persons intrinsic worth, it’s an objective ranking. Somebody doing 50 trophies is beneath (or behind, or producing lower, or pick a PC word that makes you happy) somebody doing 100. > is not “entitlement”, it’s a mathematical concept. I apologize if my words offended. What I’m trying to say is (1100)+(2950) is < (29100)+(150) which is < (30*50). Suggesting al 3 teams get the same rewards is silly

I have my opinion, you have yours.
I am fine with yours, if you are not fine with mine,
that is your problem. :slight_smile:

There is always small grips the Guild Leaders can do to try to keep the good/top players.
Will it always succeed? - No.
Sometimes? - Yes.

That is my opinion.

Exactly, it’s a mathematical calculation ABSENT of a person’s intrinsic worth.

It’s antisocial and I can’t believe anyone would desire that in an entertainment medium built on a SOCIAL community.

And I’m certainly not suggesting everybody should get the same rewards. But if some of the rewards are “unique” then they should be available to EVERYONE. Certainly not in the same quantities, of course. But they should be available.

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Um, I’m not giving you an opinion.

I’m giving you an observational analysis of your suggestions.

We tried them, they didn’t work. That’s not an “opinion”.

I believe that the results aren’t just black and white in this case, because the third element is the players/guild involved. So you are not wrong, and neither is Eika.

I’m not asking it out of spite, but i must exaggerate. → What should be done then? Handing out the rewards for doing nothing during the week via in-game e-mail with a limit of one billion days to redeem?

It’s a war, i don’t believe that you and others would expect anything not-competitive from the title: “Guild Wars”…

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If unique rewards (as Sirrian previously suggested) are available via Guild Wars and everyone in the game is not able to participate, then there’s a problem.

Now if active guild 1 gets 1000 of those rewards and casual guild gets 10, that makes total sense.

But if anyone gets ZERO, it’s broken, period. It’s antithetical to the idea of a social game.

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Ok… so I came to the party late and read somewhere near 100 posts, but I might have missed something.

I must say I am a bit surprised at the backlash by the community about these 5 Guild War Battles/day.
As an admitted mid-core player, @ogunther, when I read the post about 5 battles my initial reaction was YES!!! This is something I as a mid-core player, can do to support my guild. It fits in with my play habit, which is what the devs want, and does not really add ANYTHING to my responsibilities as they count as Ranked PvP matches.

@Sirrian, I think that your system deserves being implemented as designed before changing it to a ticket system which seems like it would be more far more difficult to code, and potentially easier to exploit as somebody voiced above. Using 10 tickets to fight with a stronger color, of course you could implement 6 different colored tickets, but again now we are adding MORE complexity to a what is really a VERY simple mechanic:

Without Guild Wars:

  1. Log in
  2. Collect Daily Rewards
  3. Play ranked PvP matches to Tier 1
  4. Play additional modes as player sees fit

With Guild Wars:

  1. Log in
  2. Collect Daily Rewards
  3. Play 5 Guild War PvP matches
  4. Play ranked PvP matches to Tier 1
  5. Play additional modes as player sees fit
  6. Earn EXTRA goodies for doing NOTHING different!!!

The devs are literally implementing a means by which they can justify GIVING US STUFF FOR FREE!!!
And people are seriously gonna crap on that cracker? :confused:

I don’t get it… :sob:

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I see more sense of entitlement with people who want all the rewards for little to no work. I like you as a poster, but we disagree on a core issue here…

If you are capable of producing 500 trophies a week, and want to get the best possible rewards. Then you are doing yourself a disservice by staying in a guild of low producing members.

Likewise, if you are only able to do 100 trophies a week, and your guild is making 500 trophies a week per person, than you are holding back your entire guild in the process.

Minimums and rules exist for this reason.

In no world should a guild who on average produces say 3000 trophies a week, get anywhere NEAR the same rewards of a guild that averages three times that… And these are LOW numbers…

That is the very BASIS of “entitlement.”

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Maybe have 2 guild wars, one based on competition, and the other based on the social community. Maybe score it based on chat logs?

As for a unique item available to everybody but in different quantities, totally agree with this, since I’m a collector at heart. But I think that’s exactly what @Sirrian said would happen (can’t easily scroll up to quote post right now though), and that every guild participating in the weekly war would receive the unique item, just in lower amounts. Hope that helps

Hmm I think I see some similarity between this and the capitalist/socialist debates. Ultimately the devs need to strike a balance between competitiveness and fairness, but to expect them to do what a guild leader should be doing is unrealistic. In other words, there should be a reward for the better organized and competitive guilds, otherwise the game will go stale.

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If they don’t participate at all how can someone prevent them from getting zero rewards?

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I hear you, I think we’re talking past each other.

I’m not advocating that top guilds should get the SAME rewards as casual guilds. Quite the contrary. Everybody should be rewarded commensurate with their efforts.

The problem I have is with any system where a certain section of the community literally gets NOTHING. With the system as it is outlined right now (and it is admittedly VERY early) I can see the potential where guilds get locked out altogether. If the rewards are unique to Guild Wars, you’ve created a currency that some players will NEVER get. That can’t happen.

All of that being said, it’s still really early and anything can happen. I don’t want anybody to think I’m unhappy at all. I’m not. I just want to make sure this issue stays top of mind.

If they opt out willingly, they don’t deserve any rewards. That’s pretty obvious.

If they don’t participate because the system prevents them from participating, for any reason, then that’s the problem.

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Sirrian has already said EVERYONE will receive X amount of rewards from guild wars… if your guild doesn’t participate who’s fault is that? Why are people still arguing about this lol

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The only barrier i can see for not participating would be probably the pre-subscription that needs to be made by a Rank 1 or Rank 2 in the guild, and even that could have a failsafe built-in like needing the approval of 5 Rank 3 in the said Guild. But anyway, in case you really missed it because the topic is very dinamic Sirrian already stated:

So, i’m trusting him/them on that. But i can’t possibly support anything more easier than five battles a day for any guild member as it is honestly sort of detrimental to any guild that want to perform on a average ground and expect to have higher than average results because of wishful thinking or cheer entitlement…

Sorry, i’m not saying that this is what you are asking, but what i understood is that your point supports something plainly wrong with my view of what a competition is supposed to be.

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Because things change as they go through development. It’s about keeping this issue in front so that it doesn’t get forgotten during the development process.

The Devs ALWAYS have the best of intentions. Things don’t always end up that way.

@Sirrian
If alliance score was hidden until the end, that would eliminate some of the rush mechanic problems. Then you could do you 6 sets of five battles anytime.

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