Ogunter is one of top 20 guilds, so theres not much more room in activity from where he is now
But you are right about last part, and thats why i dont think this is bad. Devs proved to know how to balance things for less and more active people. They earned our trust and i think they wont fail us now.
However the forums went crazy when guilds were revamped because of the 45k seal requirementâŚ
If their had NOT been such an uproar it wouldnât have been resolved as quickly as it was and changed to 40k.
I get peoples trepidation on this, believe me. Hell this is going to directly affect how I play this game in order to stay in my guild.
So at the very least, we have put it out there that 5 battles a day MIGHT be a problem. As more information is released maybe this wonât be an issue. It definitely canât hurt to be thinking of POSSIBLE alternatives at this time.
I have no doubts theyâll try to do what is best for everyone.
Like I was saying to Ogunther earlier, they have the data and we donât. They might see on their end that this really isnât going to bother 90% of the player-base. (such as this)
Sirrian might have also believed that this was the most fair way to approach this system. Which is completely understandable, and in the end if it is the best solution so be it. I can accept that.
I would still think it being daily mandatory stinks though.
Hoguns is actually 29th, theyâre just producing like a top 20 guild.
The problem is that for a lot of the guild between #20 and #40, the difference between maintaining that momentum and starting to slide back down the charts literally hinges on a handful of active players. If one or more of those players leave the guild, itâs a HUGE problem.
We were consistently hitting over 10K seals for a few weeks when one of our big contributors left for a top guild. We dropped from almost 11K to just over 9K trophies literally overnight. 2 more decided that without him, it was hopeless and they too left for other guilds. This past week, we finished with 7400 trophies.
Now weâre in a situation where ALL of the top contributors want to leave to get more stuff and the lower contributors want to leave because theyâre tired of getting brow beat by the people complaining that our output isnât high enough.
As if being a GM wasnât tedious enough already, now theyâre having to manage increasing player unhappiness due to a system that continues to gravitate towards polar extremes no matter what we do to try and curtail it.
I get what youâre saying but those active players are spread across way more guilds than that. After all, 90% of the player base may be on daily but weâre not talking about a single player mechanic, weâre talking about Guild Wars.
Thatâs the problem I have. I, as an individual player, can only do so much for my guild. And if they limit it to 5 matches per day, Iâm even more restricted.
I donât like being told, essentially, that if I want to get the most out of my efforts and contributions, I have to abandon my guild and seek out some kind of mercenary relationship.
This is a game and I would like to think that good sportsmanship wouldnât just be attainable, it would be DESIRED.
No I was questioning that myself earlier. I wonder if they look at total active players, or active guilds that fit a certain criteria. Because even if you have lots of active players, like you said theyâre split up into different guilds.
So to my long post from earlier, in a way it feels like a misjudgment of sorts. It feels like this is pulling the game in a more âhardcore or highly activeâ space when in reality thereâs lots of guilds/people that are casual and donât want it to be anything else.
Thatâs always the dangers of trying to balance or target for certain players. The innocent people may get caught in the crosshairs. A prime example of this was the guild task nerf.
Iâm a hardcore player, I guess you could say, at least in terms of time I spend playing and discussing the game.
But my guild that Iâm in allowed me the freedom to GET THERE in the first place. They left me alone while I leveled my troops and my kingdoms and now I have the freedom to dump all of my gold, sometimes almost 2M a week, back into the guild.
Itâs not fair to me to have to leave a guild that was so kind and loyal to me. And Itâs wholly unfair to my guild to take away my contributions every week because I canât get a share of the spoils without leaving.
I was one of the players voicing that 45k is absurd at the announcement
Thats why i say this time that i understand peoples concern. I dont share it, and i think this wont be as bad as general opinion seems to be, but i fully understand.
No one wants to feel bad for not playing for a day.
A tweak that might help is the following:
Every war, guild leadership marks a number of people that participates. Depending on the number of them, you get matched.
Also depending on the number, you will get rewards from a different tier (say three, with the highest being available from say 20 participators on).
There could be a max on participators of say 25 and people could manage a âavailableâ flag on their account to help guild leadership with the selection process.
In other words, set it up to force a number of people to sit out a war in the big guilds - they are expected to rotate this, for as much as it isnât already filled for other reasons.
Iâm sure depending on the rewards that may happen, but I personally wouldnât leave my guild for this. If youâre loyal youâre loyal and nothing else matters. What I could see happening though is if a guild really cared about GW they would drop players who donât participate as much. Depending on how everything is understood. But the truth is that isnât any different than how the game is NOW.
My only issue is making it mandatory for you to play daily, even if yes itâs 30 minutes. Sometimes I play as hard as I can for 4 days, and take the other days off. So yeah it will have some impact to several players.
I mean as Don said, we shouldnât freak out until we see the full picture. At least iâm not.
Truth be told to me personally itâs not a matter of freaking out, I mean itâs 5 battles only. But I just donât like the message it sends.
I agree - I donât want to have to play every day. What if I get busy and then miss a day? Why canât I make it up later in the week like everything else in the game?
Where I am at with this is âI am usually able to spare the time to play 5 battles every day, but I donât want to feel obligated to do soâ. Or possibly âWhen I play, I prefer to do so in blocks of about one hour, maybe two, a few times per week on a day of my choosing and not 15-30 minutes every dayâ.
My main fear is that the reasoning for intruding of guild wars in the first place (adding reasons to communicate, creating bonds within a guild so people will be less likely to guild hop) will end up having the opposite effect, creating even more pressure on the casual-ish players that just happen to also be at endgame to conform to a certain playstyle and end up dividing guilds by adding another goal that motivations could be split on. I certainly donât want to feel like I am letting my guild down by not playing daily, but I also donât want to pressure everyone else in my guild to be playing daily, either. It has me worried, both that I will feel obligated to play at times when Iâd rather not to the point of burnout, and others in my guild doing the same or possibly even jumping ship because the guild wars reward becomes necessary to move forward in the game and we cannot possibly compete.
I guess it all boils down to just how good this âuniqueâ reward is, and how many of said reward (being as the better performing guilds get âmoreâ of it) is required to unlock feature x or bring content y at a usable level. And also how much one personâs daily contribution will skew your chances of getting a higher amount of said reward when all is said and done.
âŚ
As someone that sometimes has a busy schedule at work each week and do âlast minute rushâ to get all my seals and make my gold contributions by the end of each day i could sympathise with the feeling that making X attacks each day could be faced as a chore⌠if X would be something like 15 or more attacks.
I think that five attacks was a decision factoring the least amount of activity in a whole day, without making it ridiculously short, in order to fit at least 85% of the playerbase as whole, the other 15% spread out among all players that canât play at all on certain days because of possible issues of any sort.
But iâm glad the devs are considering the Battle Tickets as it reduces part of the issues with personal schedules for each player without removing the competitive spirit of the Guild Wars.
@Sirrian this is a big improvement. As your data shows, top players normally login every day. But with that said, we all have lives, and might have a family commitment or get sick. So in a team of 30 people, I just canât see every player getting in every match every week being a realistic (healthy) thing. This âcatch-upâ day ensures the entire team isnât punished because of a statistically expected event (something coming up every 200 player days). Like this direction much better, even if it needs some fleshing out.
Iâm just throwing in an idea about a tweak that possibly could let guilds compete even if not everyone are playing every day (or even if the guilds are missing a few players to be full).
5 matches times 30 players equals 150 (maximum) played guild war matches each day.
What if the conditions were:
The guild can play maximum 150 guild war matches each day.
Each player in the guild can play maximum 10 guild war matches each day.
The only difference Iâve done here, is raising the number in condition 2) from 5 to 10.
In this way the idea to have daily results is preserved.
This means that even 15 active players would be able to fill up the daily quota. The number 10 in condition 2) could for instance be lowered to 8 to require at least 19 active players to fill the quota. Or for instance guild_max=200 and player_max=10 would require at least 20 active players. These numbers should be optimized by the developers.
As a high-level player from a very low-level guild, my main concern is that, except for top guilds, it will entice good players even more into finding their way into higher guilds.
Personally, if it were implemented today, Iâd probably register our guild, so players have the chance to try it out, but I wouldnât make it a requirement - play on GW if you think itâs fun, but donât expect the best rewards. Because helping each other, but ultimately having fun and not getting burned out, and that we players are real people with real lives â thatâs our guildâs philosophy. But itâs very hard to convince players to ânot expect the best rewardsâ when theyâre up for grabs. Iâm afraid it might make the better players in more casual guilds to just up and leave. That reminds me of another thread about guild loyalty, and GW seems to move in the other direction, at least for the majority of guilds.
I mean, Iâll probably enjoy GW on a personal level, but Iâm afraid it might end up being detrimental to the guildâs health. I hope Iâm wrong.