Guild Wars - Sneak Peek I

I would prefer it if it took actual skill and time and maybe crafting, make it something to work towards because when I get it I WILL feel like I earned it rather than just getting lucky.

I’m hoping that some day they can add a feature something along the lines of Raid Bosses. Where your guild can cooperatively fight a boss and its minions to obtain a currency that can be used towards the guild and upgrading it for Guild Wars such as upgrade to armor, attack, magic, life (Upgrade only works for GuildWars/GuildBossRaids). This upgrade can reset monthly if need be…

To unlock the Boss Fight the guild has to defeat each guardian (With its own set of troops) in order to get guardian seals, once every seal is obtained the boss is encountered. Just random ideas that can give people a PVE end to enjoy as well if they don’t care for the PVP end as much but still want to contribute. (Guild Wars giving points as well as the Boss battle in Raids giving its own set of points can give players incentive to play both)

Points in both Guild Raid and Guild Wars can be used as a special currency in being able to buy “artifacts” that can be put together to “Summon” a mythic. It could even be where a certain mix of artifacts can make a specific mythic spawn but not let it be known which mix makes what so it’s as if you’re learning how to summon them. You then unlock the option of giving them offerings to have them join you. Have a ton of souls you have to offer them in order to give them life force, then keys of certain rarities and gold for tribute/payment. I think this would be an interesting way of going about it.

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$50 for you when it come out. Now only if you lower the cost of VIP5->6 to $50 and VIP6->7 or 250 points each rank would be awesome!!

thanks, you just convinced me to never disenchant :sweat_smile:

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i raise it by a set of cards:

lets say to make a Gard’s Avatar you need:

  • 60 daily login tokens
  • 100k souls
  • 4x Celestasia
  • 4x Moloch (or 8x any whitehelm legendar)
  • 20x whitehelm base-rarity epics
  • 50x whitehelm base-rarity ultrarares
  • 100x whitehelm base rarity rares+commons
  • 50 guild tokens / event tokens /whatever

like this you need the 60 days but it can be stil hard to craft it

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Easier and faster? How about POSSIBLE AT ALL? Mythic cards don’t feel valuable now, they feel UNATTAINABLE.

So please, I get what you’re saying (about longevity) but you’re way off base. If anything, this level of frustration is going to lead to more player loss than anything.

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You’re worrying about something that is unlikely to happen. Not spending real $$$ because you’re afraid VIP will hasten you to finishing the game? Sorry but that’s just silly. If that were the case, those of us in this thread that are both end-gamers AND VIP’s (I’m VIP 6, many are much higher) wouldn’t be here.

And let’s make sure we understand each other here: NO amount of extra effort can score the few mythics that most of us are missing. It’s pure RNG. I get that you want a challenge and that’s part of the problem - the game is not challenging at all. The AI is super simple and easily beat. The ONLY thing most of us have is looking towards filling out our collection.

Which we can’t do because there’s no way to WORK towards it, you just have to get lucky.

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Sometimes I’m glad that I take everything in this game slowly.

Heck, even traiting and leveling 50% of all troops is pretty far away from me currently. This keeps me busy all the time. And I don’t even have to look at Mythics, legends are a bigger concern for me.

I know that I add nothing to this discussion, so please no “Nice for you”-comments…

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Decided to chime in since the developers seem to listen here (much props @Sirrian and team). This thread seems to have gone way off the rails and had 3 different subjects, the sneak peak at the start, then a discussion about crafting around the middle, and now a discussion about new ways to obtain good cards. While @Sirrian did mention adding a way to “target something that you need”, which I totally agree with, the specific problem being brought up that he was responding to was end-game players who were not getting the specific cards they needed to “complete the set”. This seems to have been lost/forgotten in the later discussion, they were not saying they were having difficulty getting legendaries/mythics, only that they were getting duplicates or unneeded versions rather than specific ones. While there have been lots of suggestions on here about addressing this (both good and bad), personally I’d like something fairly simple, like either some sort of “crafting machine” (trade X cards for a different card you need of the same rank) or a “targeted chest” (pay more keys/gems but chest will only give cards you need). To me both of this are very simple, and that mans they are hopefully easier (sooner) to implement, and also fairly easy to adjust/fine-tune (change from 2 cards to 5, or from 10x keys down to 4x, etc.).

As for all the new ways to get cards, like a 60 day login, I think they are a bad idea. The game already has lots of ways to get cards, and if they want to give them to us more frequently, they can simply change the drop % . We don’t need some sort of complicated recipe that guarantees high level cards, we just need a way to make sure that when we get those high level cards that they are useful. As a disclaimer, I’m not an end-game player, and have pulled 0 mythics after about 4 months of play. The suggestion that I should basically have 2-4 guaranteed mythics already (based on either 30 or 60 days of logins) seems ridiculously too easy. If they ever did something like this I’d expect a number in the hundreds (only 1 or maybe 2 a year).

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No, it’s actually both.

  1. We’re having trouble getting mythics (there’s no trouble getting legendaries, BTW) because there’s so few reliable avenues to get them.

  2. The few avenues that we do have (e.g. Path to Glory) are expensive and have a better than good chance of giving us a Mythic we already have.

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From what I’ve read, it sounds like while getting legendaries is obviously much easier than getting mythics, getting the last few copies of a specific legendary you need is still really difficult (and you’re far more likely to get an extra copy of a different legendary). Also, when I read your earlier comments that the dev replied to, it sounds like you’re saying that you already have a guaranteed way to get mythics and you “would pay the $50 no problem”, but that your problem was duplication and getting “one of the 3 Mythics I already have”. So that’s what I believe the devs were responding to, the ability to “target” (which is also the word they used), and not the ability to simply get more high level cards than you do now.

With that said, as you have clarified that your opinion and that your request is actually for both targeting AND an easier way to get them, my opinion is that targeting is a good idea and increased odds is a bad idea. Obviously some will agree with you and some with me, that’s cool, just giving feedback to the devs :wink:

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That definitely wasn’t the case for me. While a couple of legendaries were elusive (Sheggra and Moloch) I never at any time felt like they were out of reach simply because they’re probability to drop is so much higher than mythics.

As for the mythic issue, check one of my subsequent posts. While Path to Glory is something I would pay $50 for to get A mythic I don’t already have, I’m not inclined to pay $300 for ALL of the mythics I don’t already have.

In that sense, it’s still two issues:

  1. We need the current avenues to get Mythics to be more reliable AND
  2. We need more avenues to get them, no matter how small.
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You might only be concerned about mythics, but for new players the growing legendary pool is going to cause the same problem. I didn’t get queen mab until I was over level 1000. I still haven’t got the imp of love, and I can attest that targeting one legendary is like urinating into the wind

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Well the Imps are limited availability, so they’re much more like Mythics even though they are Legendary base rarity.

And while the ever expanding troop pool is going to make legendaries harder to acquire, the sheer volume of avenues there are to get them is also much, much higher than Mythics.

Yes, targeting legendaries is hard and will get even more difficult. It isn’t however, completely futile. Targeting mythics is exactly that - completely futile.

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you wont get the legendary problem for so long anymore since guild tasks introduced event keys
if one makes good use of them they wont suffer until 1000 level, it will be done much sooner (im guessing arond 500lv)

With 27 kingdoms you’re still looking at over 6 month intervals for Event week to cycle around. Which is why I suggested - Kingdom Specific Chests

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It’s exactly the way to look at it.

If it’s going to be a stupid high ridiculous number, (over 30) then it’s just another “for the chosen few” and they should just spend the time on new kingdoms and stuff everyone can actually use.

The Mythics as they are now are just a cascading cluster. Make them accessible or quit wasting time on them.

If crafting isn’t held back by rng, time-gating, or some other restriction, i’ll eat my shorts.

And while i’m eating my shorts, you eat them sour grapes.

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I’ve stopped caring what they do. There’s little point in putting any faith in them for tany of this.

But you can go on paying for it. I’m not.

How are daily non-consecutive logins “for the chosen few?” I’d say it’s about as casual an approach as it gets, and it’d be accessible to anyone who has a modicum of patience. Just remember to log in once between your therapist appointment and your thrash-metal concert.

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Still mad?

Good