Guild Wars - Sneak Peek I

I don’t stick around to chase cards. I stick around despite being frustrated that I can’t complete my set. I still enjoy other aspects of the game like my guild and team building. The question is when will my frustration outweigh the parts of the game that I enjoy.

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Infinite progression opportunities are very important for motivation. I love some of the ideas being presented here and just wanted to cross-post a couple of related ones:

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For the record, I’m fully on board with a crafting system! And I hope it’s much more than just getting mythics. Just trying to think about it from their perspective and what the downsides might be. This strikes me very much as the same sort of conversations we’ve had previously regarding why they don’t let you easily target/craft arcanes yet it seems much more one-sided and I’m not sure why. I suspect it’s b/c the chase of the characters is what really motivates people (and thus why I worry/wonder what happens when that carrot is diminished).

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The chase needs to go on forever. That’s why hard scaling is so important.

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If they keep releasing new ones, I don’t think the chase will be diminished at all.

To me, the crafting issue solves an issue affecting primarily the past but done right, gives even more reason to go forward.

There is the problem. That’s just not what I’ve been hearing from anyone. I’m sure it may be true for some people. But, that isn’t my motivation. It isn’t the motivation of the people that have been vocal about this issue on the forum either.

As the game stands, I have zero motivation to get the two base Mythics I’m missing. I just assumed I would never get them. However, the possibility of crafting gives me the hope that I could get them. That would give me something to work towards.

As for arcanes, crafting them would be nice. But, it isn’t necessary. There are viable paths to targeting arcanes in the game.

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Not purporting to speak for Studs, but this is how I would define “the chase” - ongoing pursuit of goals that can be very challenging, but are still obtainable with sufficient effort.

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There’s a chance those people could get the troops they need and walk away sure, but I think it isn’t going to be easy in any stretch of the imagination. You still have to put in hard work and time, but in the end it actually guarantees you something rather than rng. That’s important to some people, so it still gives the carrot on the stick effect, but the end result is better.

I just hope adding a crafting system doesn’t effect the drops from keys in a negative way. The crafting system would be best as an add-on. It shouldn’t take away from anything, it’s more or less just a “safety net” if you will from not being able to get a troop sooner.

So overall a happy customer is best customer, and it could prolong them quitting just as well.

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I wonder how many souls an endgame person accumulates in a month.

My guild suggests 300 trophies, that would be 100 pvp fights. Lets double that, at 100 souls per win (assuming you’re in full farm mode), is 20000 souls/wk or about 80000 / month.

I get about 1800 gold keys, 900 commons 300 rares, that is 4500 + 3000 = 7500 / wk = 30000 / month

500ish glory keys? Works out to about 6000/wk = 24000 / month

Not sure on gem keys, event keys, or using acrued gems/gold on them, but lets call it another 20000 souls? That is a total of around 155,000 souls a month disenchanting everything without doing any explore farming.

If Mythics cost 250,000 souls to craft you couldn’t keep up without a LOT of extra effort, but it could let you target ones you want/need while trusting to the random draw for others. Which is why I don’t think such an idea is bad.

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Wow! First let me say…
I HAVE MISSED THIS! :joy:
This is the forum community I know and love. A civil conversation. @Sirrian listening and dropping insight that gets us fired up! This is such a welcome sight from the slightly more negative forum we have had lately.

To the point at hand- I am an end gamer, and a completionist, yet I am still here NOT because of either of those things. I am here because of my guild, the relationships I have built both in game and here on the forums. In fact I have been feeling the tug to leave because of the lack of a “clear path” to finalize my set. I would be 100% happy knowing I may never be caught up if devs keep releasing new troops but knowing that I have a means to attain them no matter how slow and steady that pace may be!

This thread is freaking amazing!
Thank you to everybody who has contributed. And especially to @Sirrian for taking it seriously and hearing us. GoW rocks and this is why. Period! :wink:

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Oh man I can’t wait. This sounds like a lot of fun.

I highly doubt souls would be the sole crafting material or at all. Too many players would be able to craft anything they wanted right out of the gate. Not to mention souls is not the answer for low/mid-level players. They already need every soul they get. So it’s either a mixture of something involving souls, or something new altogether.

I do appreciate your math though. That’s just my guess.

But do low/mid level players need to craft troops if it is meant for finishing up collections (primarily mythics)? I’d say for them either continue on the way it is, or perhaps the Kingdom Chests mentioned in the other thread (so they can target stuff like Valkyrie, Alchemist, and other useful low level troops).

As for end gamers, I’m sitting on just shy of 1,000,000 souls. At 250k each I still couldn’t make all the mythics I lack (Plague, Gard, Wulf, Aby, Pharo, and Jotnar).

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No I don’t think they NEED to per-say, but of course they would want to. Everyone has troops they would like to target.

That’s a lot of souls, but I wish I could say that’s the most I’ve seen. Every month that goes by people just gain more and more. Also the second that Sirrian actually confirms crafting is coming and it only takes souls, people will specifically target them to save up even more.

So yeah, that wouldn’t be wise. If I was a betting man, I wouldn’t bet on just souls being the currency.

I think it might be a currency that no one has yet, thus no saving up. Everyone starts on a level playing field. Perhaps something like crafting tokens.

They did say that Guild Wars would offer something you couldn’t get anywhere else… sounds like an ideal source!

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:smiley: Wouldn’t that be crazy if Sirrian was just stopping by to drop us a hint?

It would be a nice tie-in.

Also just saying Rasper, I’m honestly just guessing. How they plan to do it no one knows. We can only make guesses right?:slight_smile:

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I definitely think a crafting system should factor in existing resources. If a person has hundreds of thousands of extra souls laying around, or thousands of unused traitstones, it means they’ve ALREADY done a lot of grinding. Making them completely start over from scratch would be unnecessarily harsh. There has to be some sort of an outlet for these excess resources.

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Without a doubt there has to be a way for these people to use their extra resources. We’ll all be at that stage at some point in time.

It could be this, or maybe soul chests, who knows. It very well could be souls mixed with another currency that you have to collect.

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Yeah, when I was designing the system in my head it used crafting tokens and traitstones. Tokens could drop instead of legendaries+ (say, 10% rate for legendaries and 40% for mythics), and would take traitstones proportional to the final trait (2x?) to redeem. And the Path items would be changed to a choice of a random troop of that rarity or a crafting token.

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That’s a pretty damn good guess and makes sense. Perhaps the tokens could drop from chests at a higher rate, while you can also collect them from activities? Because the idea is you have to be able to target the troop you want at some point. So it has to be a slow grind, but not too slow.

I love juicy speculation.

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