As to me it’s a) yes and b) no - there is no zones in GW related to pvp zones as Jeto said. Only correspondence is a VP mechanic and #NoStella
There’s no zones related to PvP, but there are multiple areas, each with their own rules/restrictions, just like PvP, so I’m hoping that that doesn’t also include other stuff like hero gems. Nothing mentioned yet, but I’d like to know for sure it’s not planned or even being considered among the future changes.
Did they say what the top rewards will be for taking top 10 or even first?
Will it be new rewards or the same @jeto?
It’s mentioned a bit more clearly in the game guide that has been linked - your placement on the leaderboard top 100 boosts your Daily War Rewards
So, you complete a Guild Wars event > in the next GW event, your placement is updated and if you are in the top 100, you will get an additional boost to your Daily War rewards.
- First place: +250%
- 2nd - 3rd place: +200%
- 4th - 10th: +150%
- 11th - 20th: +100%
- 21st - 50th: +50%
- 51st - 100th: +25%
This is in addition to your Morale Bonus.
In the screenshot above, when you click the ‘?’ next to Morale Bonus, there is a breakdown like this.
So first doesn’t get 1,500 gems and second 1,000 and so on at the end?
Only daily rewards?
That’s correct.
inb4 it’s mentioned, I have shared an extensive amount of feedback around the individual player rewards, the whole Guilds rewards and the Leaderboard rewards
Thanks for responding back. I guess we will see first hand in a few weeks when it rolls live.
This could make or break the game.
As always every update does and I’m curious of how this will all play out.
Good luck everyone and hopefully it goes live bug free.
thank you for the reply and as always much respect to your guild
And thank you for answering our questions. We have 2 weeks to prepare defenses and attack teams and hopefully no crazy surprises, such as certain restrictions not working.
Shouldn’t be able to attack with them if you can’t defend them, just watering the difficulty more like GW’S of explore
Will there be achievements for the GW replacement?
Dissapointed.
This is NOT Guild Wars!
This is a totally new game mode.
Why!?
Play 5 battles daily against members of the opposing guild while using a team with a specific restriction on it and trying to reach maximum efficiency to score those tasty bonus points.
This has not changed. The game mode is very similar to what it was, albeit with additional opportunities to strategize and a wider variety of restrictions. Better rewards, too.
I hope they have a timer on when a person does a move. This may help against the guilds that stream battles for other players.
I disagree, the mode is completely different: the new restrictions reduce the pool extremely, eliminating the decision-making ability of the players
The scoring system no longer rewards efficiency: it is based on turns and not on actions, it does not take into account the damage received and the mana generated by the opponent
Unlike the old system, in the new one the bonus score will be independent from the base one, further reducing the impact of the players’ skill:
@Jeto I need seem clarification…
- Do the defense requirements ever change in a colored keep?
I.E. Does the provided example in the first post stay the same each Guild Wars?
-
Is there any penalty/bonuses for repeating troops on defense anymore?
-
Can all guilds defend the same color Keep by choice?
Rimuovere Stellarix e Bacchetta delle Stelle dalle difese è stata una pessima idea.
Chiedere di renderle più deboli, come richiesto da un altro giocatore è un’idea stupida
i am concerned that this will make it pay to win.
The restrictions and bonus points are definitely the biggest two changes. I wonder how many guilds outside the top few brackets payed attention to bonus scoring, though. I can’t imagine many did, given that ranking outside the top few brackets gave pointless rewards. In my 7.5 years playing the game, I’ve never given a second thought to bonus points, and though my experience certainly doesn’t speak for everyone, it’s notable that casual players far outnumber more competitive players.
I know this is somewhat controversial, but I’m a fan of the additional restrictions which started with World Events, came into PvP, and are now being introduced to Guild Wars. It forces players to build teams smarter, not just throw together a Doomed Book and empowered converter. We can’t just use Stellarix or Takshakas to lead all our teams. Battles will be varied rather than fighting the same (or very similar) team 5 times in a row.
Personal preferences may differ, of course
The main problem I have with guild wars is balance. Yes, that “balance” that we were advocating for years. Elementalist overtakes everything and limiting Guild Wars to kingdom class restrictions was not in our best interest.
*We won’t have elementalist to shut down teams that loop or have a fast start. (Warlord is horrible, but we will have to use it).
*We won’t have a wide variety of troops and weapons to counter certain team setups. (Wand of Stars can’t save us anymore).
*Starting boards and first moves are now even more subject to losses, bad luck, and just bad experiences. (Firebomb is not really empowered and summoning in a new troop for that seems like it’s not going to work).
*It puts more stress on people to have every option available because the kingdom restrictions will make it even more challenging. (Newer players will feel even more left out).