Guild Wars Reimagined

IIRC only when hero is stunned? And elementalist is immune to stun? I could be wrong

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It’s not tied to the hero, it’s for each troop individually. However, the point was about switching to Orpheus medals when going up against Elementalist, the medals won’t help to get out of stun (and any other additional effects, they all get handled as one for the purpose of expiring) faster.

Ok but still useful to get out of snap freeze

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Snap freeze is honestly why I equip them. If there’s a 4 match and you’re frozen, it just cascades into more problems.

I know that stun disables all medals, but I just like to play it extra safe. When I don’t equip Orpheus medals, snap freeze makes me regret it. And then when I need more damage, I equip nysha medals, only to have a 4 match on the board with the troop that is frozen.

The rng daemon comes out at guild wars, and I have lost that battle more than once and don’t dance with the devil.:ogre:

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Ah yes. The snap freeze that lasts 5 turns…

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Hello everyone,
I particularly loved this new Guild Wars. I was sick of the old one, where you knew from the start whether you were going to win or lose with the Empowered!
This one was perfect, no medals, so we were starting from zero!
But I do regret one small thing: before the war started, I went back to the ADMIN box several times; you can’t see the cursor on it, so I checked and unchecked participation in the Guild Wars several times. What’s more, I had changed the color of the Palace, which was annoying, because the defenses were based on that color. Luckily, someone in the guild noticed. Otherwise, I would have ruined a guild’s work, and that wouldn’t have been cool for them!
So, if you could do something, so that it’s only the Leader or someone the Leader has chosen?
Thanks :slight_smile:

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Reposting as there was no reply. Maybe I put it in the wrong place…

Sorry if this has been asked or answered elsewhere, but I couldn’t find it.
On a given battle day, while Guild A fights in Guild B’s keep - and at the same time - Guild B fights in Guild A’s keep?
Or can it get very lopsided with (medium) A fights (strong) B - while (strong) B is fighting (weak) C ? Thus letting B get a massive point advantage.

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What’s the question, the specific guild matchup for each day?

Regardless, points are earned per player so whenever there’s a disparity in Guild size/participation, the points advantage ALWAYS goes to the larger Guild, and this has never changed.

Hello @Sagacity42 - good question!
To answer your question, Guild A fights Guild B and Guild B fights Guild A on the same day. The score you see is the actual score from the Guild B if you are in Guild A.

Hope that helps,
Cara

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Thanks. It is good that A and B fighting each other.

Sorry there’s a lot of info here and I skimmed through it, but didn’t see any mention of this.

All of the various Keeps ‘troop type’ restrictions seem to be the same this month as they were last month. I don’t see anything about the types rotating or changing from month to month either.

There’s already a clear meta Keep that’s going to be the choice for every guilds defense because the troop types are very, very good compared to other Keeps.

Can’t wait to fight the same defense Keeps every match up every month.

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And that is?

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this 27/30 defenders thing in 2 days thing at this point of the game’s life is rather rough.. Definitely wish we had more time..

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You need to understand the game is very complicated. There is a lot of different events and each event are different.
GW isn’t an exception, this new GW is complicated.
Choose the keeper, place defences (isn’t really handy this part) for 3 days of fight.
Everything in daily, really you are not helping/listen players.
The players left the game because you build the new gw on the moon (travelling there take time), there didn’t come back for this crap
It’s a bloody work to explain at everyone how the gw work with this short time line.
It’s like the players come in the game and with they download the game they download the knowledge. Just for you know isn’t that.

Of course, a lot of bugs doesn’t help, what is nice you keep the update in gw week (sarcasm)

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Ya this isn’t working. It doesn’t matter how many times we ask the guild to set a defense in chat or discord there are always 4-6 members who never look at either in those 48 hours we have to set them.

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Should be the nembers of the guild who choose 3 different defences per area than 27 players set the own defences.
The troops’ stats could be calculated by the lvl of the guild

Was hoping with the feedback and update, we wouldn’t still be so blind as to what’s going on in Guild Wars.

Still no idea which of our members have even played, never mind their wins, losses or score. Also no clue how my own defence is doing.

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Given the score bonus for “sets”, I’m ok with not seeing an individual score tally as there will be times where the best move for the guild won’t necessarily be the same as the best move for the individual.

The rest is 100% spot on and I would file it more under a general lack of feedback. The game isn’t really offering any feedback to measure the amounts of effort we put in.

Matchmaking system needs an improvement, todays battle for my guild is completely one-sided (rank 8 vs rank 231), guidlies are discouraged, doing only gate battles to keep personal rewards at least. Would be nice to have an opponent closer to our level, to play battles, that have a significance.

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Restrict Chrysantherax in PvP Defence!!!

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