IIRC only when hero is stunned? And elementalist is immune to stun? I could be wrong
Itâs not tied to the hero, itâs for each troop individually. However, the point was about switching to Orpheus medals when going up against Elementalist, the medals wonât help to get out of stun (and any other additional effects, they all get handled as one for the purpose of expiring) faster.
Ok but still useful to get out of snap freeze
Snap freeze is honestly why I equip them. If thereâs a 4 match and youâre frozen, it just cascades into more problems.
I know that stun disables all medals, but I just like to play it extra safe. When I donât equip Orpheus medals, snap freeze makes me regret it. And then when I need more damage, I equip nysha medals, only to have a 4 match on the board with the troop that is frozen.
The rng daemon comes out at guild wars, and I have lost that battle more than once and donât dance with the devil.
Ah yes. The snap freeze that lasts 5 turnsâŚ
Hello everyone,
I particularly loved this new Guild Wars. I was sick of the old one, where you knew from the start whether you were going to win or lose with the Empowered!
This one was perfect, no medals, so we were starting from zero!
But I do regret one small thing: before the war started, I went back to the ADMIN box several times; you canât see the cursor on it, so I checked and unchecked participation in the Guild Wars several times. Whatâs more, I had changed the color of the Palace, which was annoying, because the defenses were based on that color. Luckily, someone in the guild noticed. Otherwise, I would have ruined a guildâs work, and that wouldnât have been cool for them!
So, if you could do something, so that itâs only the Leader or someone the Leader has chosen?
Thanks
Reposting as there was no reply. Maybe I put it in the wrong placeâŚ
Sorry if this has been asked or answered elsewhere, but I couldnât find it.
On a given battle day, while Guild A fights in Guild Bâs keep - and at the same time - Guild B fights in Guild Aâs keep?
Or can it get very lopsided with (medium) A fights (strong) B - while (strong) B is fighting (weak) C ? Thus letting B get a massive point advantage.
Whatâs the question, the specific guild matchup for each day?
Regardless, points are earned per player so whenever thereâs a disparity in Guild size/participation, the points advantage ALWAYS goes to the larger Guild, and this has never changed.
Hello @Sagacity42 - good question!
To answer your question, Guild A fights Guild B and Guild B fights Guild A on the same day. The score you see is the actual score from the Guild B if you are in Guild A.
Hope that helps,
Cara
Thanks. It is good that A and B fighting each other.
Sorry thereâs a lot of info here and I skimmed through it, but didnât see any mention of this.
All of the various Keeps âtroop typeâ restrictions seem to be the same this month as they were last month. I donât see anything about the types rotating or changing from month to month either.
Thereâs already a clear meta Keep thatâs going to be the choice for every guilds defense because the troop types are very, very good compared to other Keeps.
Canât wait to fight the same defense Keeps every match up every month.
And that is?
this 27/30 defenders thing in 2 days thing at this point of the gameâs life is rather rough.. Definitely wish we had more time..
You need to understand the game is very complicated. There is a lot of different events and each event are different.
GW isnât an exception, this new GW is complicated.
Choose the keeper, place defences (isnât really handy this part) for 3 days of fight.
Everything in daily, really you are not helping/listen players.
The players left the game because you build the new gw on the moon (travelling there take time), there didnât come back for this crap
Itâs a bloody work to explain at everyone how the gw work with this short time line.
Itâs like the players come in the game and with they download the game they download the knowledge. Just for you know isnât that.
Of course, a lot of bugs doesnât help, what is nice you keep the update in gw week (sarcasm)
Ya this isnât working. It doesnât matter how many times we ask the guild to set a defense in chat or discord there are always 4-6 members who never look at either in those 48 hours we have to set them.
Should be the nembers of the guild who choose 3 different defences per area than 27 players set the own defences.
The troopsâ stats could be calculated by the lvl of the guild
Was hoping with the feedback and update, we wouldnât still be so blind as to whatâs going on in Guild Wars.
Still no idea which of our members have even played, never mind their wins, losses or score. Also no clue how my own defence is doing.
Given the score bonus for âsetsâ, Iâm ok with not seeing an individual score tally as there will be times where the best move for the guild wonât necessarily be the same as the best move for the individual.
The rest is 100% spot on and I would file it more under a general lack of feedback. The game isnât really offering any feedback to measure the amounts of effort we put in.
Matchmaking system needs an improvement, todays battle for my guild is completely one-sided (rank 8 vs rank 231), guidlies are discouraged, doing only gate battles to keep personal rewards at least. Would be nice to have an opponent closer to our level, to play battles, that have a significance.
Restrict Chrysantherax in PvP Defence!!!