Again, I’m not suggesting the new system is better. It likely has similar issues based on what people have been saying in this thread.
My assumption is that the devs wanted to allow multiple methods to reach high scores (speed/mana/damage etc) rather than for players to try and combine all of them into one team. As well as the ability to cause smaller differences in score to help break ties (eg a few points here or there based on differences in mana collected between to teams could break a tie where in the old system they would be equal).
I’m sure there is a better way for me to describe this, but my brain is all fuzzy from dealing with a networking assignment for most of today, so all my game dev terminology is out the window at the moment.
Having said all that, I do agree that the current system has some issues with transparency and it feels a bit like trying to find something in muddy water. But beyond that I can’t really comment due to the reasons I mentioned above
Discussion is fine, and I don’t feel you were nitpicking. To quote one of @efh313’s songs this is a place “where we always argue, but we use decorum”