Non-Guild Wars related responses
Honestly I always try to include the word “hope” (italics important and sometimes even all caps) because even if I know the plan is to drop something tomorrow, I’m gonna say it’s gonna take a week or “the next few days” just in case something goes wrong, better for us to drop a bug fix or something early than late I generally multiply the time I was given by 3 and that is the rough estimate I give the community - do with this information as you will lol. Also an old Project Management trick, work out how long you think it’s going to take you and add at least 30% of the time on to that for your actual project plan.
Definitely don’t want to drop full on updates early though. cough 8.3 cough it’s fine it’s fine we got through it and it gives us more time for a hotfix before Xmas.
I understand this sentiment.
I definitely want to point out that I’m not the only one who cares though, at IP2 I’ve never felt like anyone who’s worked there in my time has just shown up to collect a pay check, everyone really cares. I have great discussions with Nim and Steve about the direction of the game and how important community feedback is. Recently I was chatting with a programmer about the Alliances we’re in and the Alliance balancing - Nim stopped by to join the discussion. I think it’s not just good these discussions happen not just in meetings and on the fly but also the fact that the programmers play the game so have their own opinions too is so great and important.
Us here on CX have definitely been feeling a positive shift in how community feedback is prioritised in development - in some regards, in ways we didn’t even suggest directly to the team - such as the top 5 community priority bugs and monthly talks about important community requests (these talks happen more often this monthly one is just a different format) and while the steps have been very small and probably not noticed by the community yet, we’re feeling good about the direction things are heading internally and hopefully this becomes more apparent to everyone as time goes on. We understand it’s going to take time and actions speak louder than words.
This is why I’m glad I’m not a designer haha I give suggestions based on what I know the community talks about, how you all play and from my own experiences as well but at the end of the day because no one can make everyone happy and there’s so much to even consider when designing, I’m glad it’s someone else’s job and I just get to be the annoying backseat driver of “nah don’t like this bit, or can we tweak this bit over here”
I expect not everyone will like it because it’s not old guild wars, but that doesn’t make it a bad thing, just different. I hope for the most part you all think it’s cool but we’ll find out soon. Just go into it with the idea that your feedback matters and HOPEFULLY we can tweak things if they’re not feeling right for the community before release.
This is quite difficult to achieve due to needing work/life balance. I game a LOT and GoW along with Plague Inc are the only 2 mobile games I play(and Plague Inc gets old fast) so I tend to play a lot when I’m not at my PC and so my GoW time ends up mirroring a lot of regular GoW players. But I also don’t have kids or other responsibilities pulling me away from my games after work - plus I take public transport, I don’t drive so that’s also where a lot of my GoW time comes from lol. I do sometimes have to take a break from the game, not because I don’t enjoy it but if I’m stressed about work, playing the game is not going to help me lose the stress, it’s going to remind me of it.
For game developers it’s quite difficult to work on a game for 40 hours a week then spend your free time also playing it more than casually. Not just GoW - in general for game devs.
Having said that, I work back late to be around for daily reset, and so do Nim and Steve and after regular business hours those guys are playing over at their desks and having fun with it and having a laugh just like you and your guildies would if you were in voice chat together. So we do play but I think there is quite a hefty expectation of how much we can play. I’ve mentioned before being in bracket 3 for Guild Wars and I think I got some responses that I needed to be in bracket 1 to really get it - DO YOU ALL REMEMBER HOW DIFFICULT IT WAS TO EVEN GET THAT HIGH IN BRACKETS AND STAY THERE? haha
I think what matters most is how much each team member cares and just advocating here for everyone on the team - they all do, more than you could know. Because I know you haven’t all been happy with decisions made or bugs that have occurred. And that’s totally fair and valid. But we are all doing our best, and I wanted you all to know that so you don’t just think that because I’m one of the ones reading all your posts and taking the time to reply that I’m the only one who cares. So believing it or not believing it is a bit moot but I would like for you all to eventually believe in that, even if it’s not right now today.
Copy pasting this into a report thank you for the excellent quote
We should probably move this other discussion to another thread if we want to continue it though so the team don’t come looking for GW feedback and find a bunch of other stuff they’re not working on at the time
For these 2 points:
You’ll definitely have a chance to explain this after Sirrian and Nimhain share some more details and with more context to form your opinion so please hold this thought - this is an important point re: Stellarix and Wand of Stars/bonus points for using unique troops on defence. I’m going to set myself a reminder so that once more details have been shared we can circle back around to this as a discussion point.