Most of these changes will make guild wars easier. How does that help with those that currently feel frustrated? If 99.9% of people win every match with 4 colours and only 27 people have to play, all that happens is that:
- Brackets largely stagnate;
- The feeling of frustration from losing a match due to poor RNG is 1,000,000 times worse because you just relegated your guild down a bracket;
- If GW is once a month then you’ll feel even worse because it’s that much longer before you can redeem yourself. For reference, see people quitting over missing out on mythics. They want the thing now, they don’t get it, and it’s too long until the next one.
It seems to me that the issue that people take with Guild Wars is not due to its implementation but it’s nature. It’s combative. It’s a zero sum game - your win is someone else’s loss and vice versa. And it was bolted on to an easy-going casual game where people were used to winning the majority of the time, and where the greatest rewards were given to those that spent the most time, not those that played the best quality.
I like GW because it’s different to the other modes. It makes me think, and it makes me care whether I win or lose.
Additionally, there will always be a meta, and many of the suggestions to combat it are too complex to implement in 2 weeks. The code has no way of restricting team building for players except based on troop numbers. So I can’t see this changing any time soon.
These are the tweaks I would suggest:
- Greater individual rewards to players for winning battles. I’ve said it before but the rewards and ROI compared to PvP battles are a bit of a joke. I just spent 15 minutes designing and playing a team to beat the paragon on the top guild in bracket 1! Go me! Oh, I got +41 PvP points, 3 trophies, 2-3k gold, 4 souls and 9 seals
- Some flexibility to not play every day would probably help. Perhaps release 2 x 15 tickets during the week? And just count guild v guild victories over the week not the day?
- New guild members should be able to participate. Guild tickets should work like seals - if you already used them with another guild then they’re spent, but if you haven’t then you can ‘spend’ them with your new guild.
- Bugs regarding the number of games played should not happen. My guild played another guild that managed to register 158 battles, presumably due to server errors. Support were unable to correct this. We were all left feeling it was very unfair.
- If the consensus is that the frequency is reduced, I would prefer it happened 3 weeks in a row with then a 1 week break.
One further point on the meta defence team issue. I agree it’s annoying to play the same team 5 x a day for GW. But the Devs have shown that they prefer simple solutions over complex ones. So if they can dream up a way to solve it through incentives or team building restrictions or whatever then great. And I’d love to discuss this with them on this forum in more detail if that’s what this thread is actually about.
Edited for typos and to add to the point about rewards for tough, time-consuming GW battles.