Guild wars buff doesn't work sometimes

Platform, device version and operating system:

Windows 10 x64

Screenshot or image:

What you were expecting to happen, and what actually happened:
I have a buff which must hit stunned enemy for 3x. Mostly it works as expected. But it seems, this buff works as intrinsic for my troop, not as debuff for theirs. On the screen above I hit stunned hero with three +5 gems, adding +10 for neighbor ones. In most optimistic case it must hit him for (53+25)x3=234 damage. In pessimistic case it’s 53x3+25=184. In reality, it’s 81→53+25, and probably three gems blown which I missed. Buff clearly doesn’t work.

How often does this happen? When did it begin happening?
I seen it twice so far:

  1. If my hitter is stunned, it hit for his plain attack. No x3 (so I suppose that x3 added as buff and removed when troop is stunned)
  2. If I summon the troop - as above - it hits normally (So I suppose that only initial troops have this buff)

Steps to make it happen again

  • Get Monolith buff
  • Get stunned hitter, or polymorph it, or summon another hitter

Monolith buff will not work for him.

1 Like

The monolith buff acts as a trait on each of your troop. If you check your troops traits, you should see it there.

If your troop is stunned, it’s traits don’t work. So neither will the buff.

I’m assuming traits are given at start of battle and hence aren’t added to summoned or transformed troops, though I haven’t tested it.