First of all let me say that I really really love this game and I’m glad the devs take the time to read the different topics and consider our feedback moving forward.
I’m going to talk about something that has been addressed before, but in my opinion, not really in a substantive way.
Variety in guild war fights.
Once you hit the upper levels, it’s mostly the same thing every fight:
Psion, Famine, Famine, Famine (sometimes 1-2 Death for added flavor)
Deathknight, Devour Troop, Board Manipulator, Famine
Kerberos, Giant Spider, Forest Guardian, Kerberos
Flavor of the Week team
Flavor of the week is totally fine because it changes every week, but the rest are just painful. Here are my suggested fixes:
Fix 1) You’re only allowed 1 of each troop in your offense/defense team in Guild Wars. This will stop the Famine spam that others complain about on the boards.
Fix 2) Make an algorithm (easy I know :p) that sets you against teams that you haven’t seen that often. I know GW teams are dependent on what the guild members set them to, but if the system knows the last 2 fights are going to be against Psion/Famine, maybe introduce some bias against those teams in the earlier rounds.
I understand fix 2 isn’t perfect or easy to implement, but hey, it’s an idea!
I’m not a salty player who loses a lot, I’m just someone who frankly gets a little bored fighting the same fight over and over again. Aaaanyway, thanks for taking the time to read this!
All hail king famine!