One thing I’ve noticed is there is no way for a new guild to catchup to an old guild in practice; you would have to double the amount of playtime for a significant amount of time. Is there any plans on ‘seasons’ to see how guilds do? Perhaps every month have a reset on trophies so guilds can pull together to see how they do?
The other suggestion I have is to implement a way of guilds fighting each other; to instigate war on each other (consensual) for a week. Perhaps a way to steal gold from each other, or perhaps an agreed upon wager. Something worth fighting over, and make it so that high end guilds can’t pick on weak guilds.
I’d like to see both of these options implemented in a future release. Right now it feels like all the guilds are playing in a bubble; that they’re just a bunch of people that happen to play together without anything to tie them together (like a common enemy).