Most weekly events are getting to be more trouble than they are worth. The rewards haven’t changed for literally years, despite new resources being added to the game.
This week’s event is Raid Boss, and is very typical of this. Some time ago, rewards finished with 1x Major Orb of Chaos, a new title, and some gold and souls. Rewards tracks were extended since then, meaning they take more time and resources to complete, but add 30 dragonite, an Orb of Minions, another Major Orb of Chaos, 25 cursed runes and some shiny keys and tokens.
At the time these changes were made, cursed runes were a valuable commodity, but now they are redundant, except for a few items that newer players may not have crafted yet. Many long term players are also finding that they no longer need more dragonite, at least until or unless more dragonite dragons are released.
These rewards just aren’t worth the suggested entry fee of 1350 gems for tier 6, and in my experience, it is becoming increasingly difficult to get guild members to spend gems on these events. As a result, the guild does not reach the better rewards. I used to buy tier 6 every week, but now I only buy tier 4 (500 gems), as I also spend gems on the Dungeon (for Dragonite) and the Underspire most weeks, and also on holiday events (like this week). And I don’t think I’m getting value for those 500 gems.
Guild Wars had an overhaul not too long ago, and it has become much more worthwhile than the rotating weekly events. However, it can be frustrating because offensive teams have strict limitations, while defenders can use very powerful teams.
Apart from Guild Wars, the only guild event to offer worthwile prizes (IMO) is Journey, which gives books of deeds. However, journey is probably the hardest guild event to complete, because as the difficulty of battles increases, scores for winning those battles do not. In fact, its even worse than that, as the event penalises players for taking more than 10 turns, or losing troops, meaning that higher difficulty means LESS points per battle.
Basically, the rewards need to be overhauled, to include some of the new resources, and reduce the amount of points required to complete the events, and/or increase the points awarded for beating more difficult enemies. Otherwise, they’re just not worth the gems or the time it takes to do them.
My guild is currently ranked #309 on the PC/ mobile leaderboard, and we have been just outside the top 300 for (again) literally years. So while we are not one of the top ranked guilds, I think we should be able to complete guild events, but we are unable to do so.
It has occurred to me to simply stop asking players to participate in guild events, but (other than contributing gold for tasks), that seems the only point of even being in a guild.
Recently, the game has shifted towards individual play: Daily tasks (Star Stones) Dungeon (Dragonite), Underspire (Orbs of Glory) and of course, PvP. While PvP does have alliances, they don’t work the same way as guilds, they have a much looser structure, and of course alliances are not limited to a fixed number of players. This shift towards individual play makes guilds increasingly irrelevant.
Also, I have issues with the usefulness of some of the prizes: in particular, shiny keys.
Because shiny keys are random, it is very difficult to obtain them for any particular troop, making them all but useless, and as more troops get the ability to be “shiny”, this problem will only get worse.
So, I think an overhaul of weekly guild events is long overdue. Are there any plans to do this?
What does everyone else think?