Guild events need an update

Most weekly events are getting to be more trouble than they are worth. The rewards haven’t changed for literally years, despite new resources being added to the game.

This week’s event is Raid Boss, and is very typical of this. Some time ago, rewards finished with 1x Major Orb of Chaos, a new title, and some gold and souls. Rewards tracks were extended since then, meaning they take more time and resources to complete, but add 30 dragonite, an Orb of Minions, another Major Orb of Chaos, 25 cursed runes and some shiny keys and tokens.

At the time these changes were made, cursed runes were a valuable commodity, but now they are redundant, except for a few items that newer players may not have crafted yet. Many long term players are also finding that they no longer need more dragonite, at least until or unless more dragonite dragons are released.

These rewards just aren’t worth the suggested entry fee of 1350 gems for tier 6, and in my experience, it is becoming increasingly difficult to get guild members to spend gems on these events. As a result, the guild does not reach the better rewards. I used to buy tier 6 every week, but now I only buy tier 4 (500 gems), as I also spend gems on the Dungeon (for Dragonite) and the Underspire most weeks, and also on holiday events (like this week). And I don’t think I’m getting value for those 500 gems.

Guild Wars had an overhaul not too long ago, and it has become much more worthwhile than the rotating weekly events. However, it can be frustrating because offensive teams have strict limitations, while defenders can use very powerful teams.

Apart from Guild Wars, the only guild event to offer worthwile prizes (IMO) is Journey, which gives books of deeds. However, journey is probably the hardest guild event to complete, because as the difficulty of battles increases, scores for winning those battles do not. In fact, its even worse than that, as the event penalises players for taking more than 10 turns, or losing troops, meaning that higher difficulty means LESS points per battle.

Basically, the rewards need to be overhauled, to include some of the new resources, and reduce the amount of points required to complete the events, and/or increase the points awarded for beating more difficult enemies. Otherwise, they’re just not worth the gems or the time it takes to do them.

My guild is currently ranked #309 on the PC/ mobile leaderboard, and we have been just outside the top 300 for (again) literally years. So while we are not one of the top ranked guilds, I think we should be able to complete guild events, but we are unable to do so.

It has occurred to me to simply stop asking players to participate in guild events, but (other than contributing gold for tasks), that seems the only point of even being in a guild.

Recently, the game has shifted towards individual play: Daily tasks (Star Stones) Dungeon (Dragonite), Underspire (Orbs of Glory) and of course, PvP. While PvP does have alliances, they don’t work the same way as guilds, they have a much looser structure, and of course alliances are not limited to a fixed number of players. This shift towards individual play makes guilds increasingly irrelevant.

Also, I have issues with the usefulness of some of the prizes: in particular, shiny keys.
Because shiny keys are random, it is very difficult to obtain them for any particular troop, making them all but useless, and as more troops get the ability to be “shiny”, this problem will only get worse.

So, I think an overhaul of weekly guild events is long overdue. Are there any plans to do this?
What does everyone else think?

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I don’t think Cursed Runes will ever be fully redundant while they can be used to craft Vault Keys.

Journey was very difficult, but already got an overhaul last year, improving it greatly. They slowed down the rate at which enemies level up, and buffed the miles for the battles. Before, the enemies would have Godlike stats when you were halfway through the event. Now, by the time the enemies are getting that tough, you’re probably past the miles needed for your share in the event. Journey’s fine now IMO.

IMO, the hardest events to complete are Invasion and World Events with static scoring, not because the battles are difficult, but because they are low scoring, requiring a higher buy in to get enough points.

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We need more sources of shiny keys because we can never keep up without buying the headstart offers, wasting gold marks, or other sources. But I think the major problem is that we cannot shiny level troops that we would like (in my case, Chrysturtle works well with the most recent Mythic we got, but I have no practical way to raise up his shiny level).

The random orbs of chaos also have terrible value. Maybe add a minor, normal, and major orb of glory to the final 3 stages because there will always be troops that can be elite leveled.

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True

I buy upto weapon if an event had one.

Raid,invasion and doom rewards. You can get. from any vault weekend. A lot cheaper . Or just by playing normally. Or underspire.

Theres no reason to do any weekly event apart from journey (books) and guild wars.

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Weekly guild events are major source of “free” shiny keys. Whether you think it worths gem cost is another question.

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The problem with shiny keys and the troops there used on is.

None of the troops are used, until theres a meta troop, the keys are useless.

And i for one, dont think therell ever be a meta troop with shinys.

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Invasion is very easy to complete. Just have three of the featured troop and a mana producing weapon. I zip right through Invasion with zero problem. I wish we could go back to World Event for the week and for the weekend rotate Invasion, Boss and Journey. I don’t know how folks have problems with Invasion.

I think you have missed the point. I too agree that invasion is the hardest guild event to complete due to the low scoring system, and not because the fights are difficult. Hence that is why you have to spend more gems to purchase more tiers for the extra sigils.

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Sounds like you didn’t read my whole post. Yes, the battles are easy, I didn’t say otherwise. It’s the scoring. A guild of 30 people requires an average of 584 Towers per player to complete the event, with a maximum of 8 points available per battle when you reach the 4 Tower stage. That requires a substantial buy in. If your Guild is down a few players, it’s an expensive event to complete.

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Whether the events are easy or hard.

Isnt the problem.

The problem is, the rewards arnt wirth the gem cost.

So why do them, all the rewards you can get for less gems from underspire and vault weekend.

So the events are just time wasting.

Ps. Dont anyone mention shiny keys. Until theres a troop thats used a lot, that uses them useless keys.

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Its not so much the gem spend its the time playing crap boring battles for lets be honest trash rewards. The only event worth grinding for is vault and even thats starting to lose its appeal

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As it is in 2026:

Guild Events are not interesting or fun
Guild Event rewards are not interesting
The new troops tied to Guild Events are 95+% not good and probably take up the majority of the 1768 troop pool now.
Tower of Doom weapons continue to be a waste of time.

In my case, these Guild Events are a literal chore to be done to continue playing the rest of Gems of War.

Strawman: If you don’t like Guild Events join a guild that doesn’t do them!!! . . .

I’d like to think most rational people would see a serious GoW problem in that..

I support the players that actually do join guilds that don’t do Guild Events and not act like they’re on a high horse about it, but telling everyone else to do that religiously is a different story.

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I love guild events. I remember starting out and had trouble breaking into top ten of my guild then I moved up. I am often now number one or two. I never dreamt at start of playing breaking into overall top one hundred now I am ranked number 8 with 917,300 points. I am on Xbox.

Now I am the first each month to get to 987 in Boss and 398 in Invasion and for last year on the first day of event for my guild. I still have a lot of room to improve.

So yes I do love the guild events. The prizes aren’t good but it’s a way to really tell how good you are. Plus I love the competition aspect.

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You’ve done a great job convincing me that you love the leaderboard aspect of events. Any particular reason why you like the guild events itself?

And for your sake, I do hope they upgrade the event leaderboard rewards to reward your efforts.

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Its not actuslly a way to tell how good you are.

It just proves you waste lots of gems.

Il tell you a way, to show whos the best.

Every member buys same tier on journey, then see whos got most points at end of week.

It shows, team building skills and speed of kills.

Your way jyst shows, money in bank and gem spend.

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Id have to disagree there the people at the top have generally spent more gens its not about how good they are. I got 50 thousand towers in one week, was i good? No i just spent a ridiculous amount of gems and sat playing for hours and hours

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I completely agree with this. Since I made this topic, the new kingdom progression system has been implemented, and it requires shiny kingdom troops. However, it is not possible to target troops from any specific kingdom, except the featured shiny troop in the weekly event kingdom.

We need to be allowed to choose which troops to upgrade with shiny tokens and/or dust, otherwise its totally luck dependent and impractical.

I had noticed this problem some time ago, but wasn’t bothered because most, if not all shiny troops have very limited utility apart from weekly event troops, which are of course, only useful in the week they are released. At the time I wrote off shiny troops as an irrelevance.

However, now that shiny troops are required for kingdom progress, and the only way to (semi) reliably obtain tokens for troops from a specific kingdom is to save them up and use them all at once, but that only works for the weekly event troop, and not other troops from that kingdom.

The pool of shiny troops (and their tokens) is far too big, and its only going to get bigger.

There are now over 150 troops in the drop pool for shiny tokens, and that number increases every week. Having a mere 1/150 chance of pulling the token you need is not realistic without access to many more shiny keys.

There is a “safety net” for troops with maximum shiny level, but it requires 35 tokens for each troop to reach that level, which means a player must earn thousands of random tokens before the safety net begins to take effect. And that safety net does not reduce the size of the token pool in order to allow players to target anything, it merely allows players to collect a small amount of shiny dust for each excess token. At the moment, a duplicate token is worth between 5-16 shiny dust, but 100 shiny dust is required to buy a non-duplicate token. That means at least 7 excess tokens are required to create 1 non-duplicate token.

I would say the answer to this is to make shiny keys work like event keys, allowing players to target a particular kingdom, not just the weekly event troop.

Of course, I’d prefer to see duplicate troops and tokens removed from the drop pool when a player has maxed them out, like we see with the guild guardian troops. This really should also apply to troops dropped in the Vault, and also to shiny tokens.

At the moment, the system seems to be very predatory, encouraging players to spend money to get multiple copies of the same shiny tokens, because random shiny tokens are almost useless.

I guess I should have made a new topic with this post, but it is relevant here, as rewards for weekly guild events could address this issue.

In the current event, 5 shiny tokens are available on completion of stage 14, and those are for the weekly event troop. 7 shiny keys are also available, but with a pool of over 150 troops/tokens, that isn’t nearly enough. Also, shiny tokens (or keys) could be included in the bundles in the event shop.

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