GoW 2025: what would I spend real money on?

VIP 11, and I stopped spending on GoW since 2019 due to the treatment of players by the previous mods.

Fortunately, we now have @Jeto who is making me feel like I may be willing to spend again, and I decided to look at what are the current offers.

..I wasn’t very impressed though with what I saw:

  • PvP Premium Pass relies heavily on Burning Marks, that continue to contain the RNG factor for rewards that I’m not interested in (e.g. Icons, Silver Marks). I’m not going to pay real money for random rewards, unless the reward pool contains ONLY THINGS I WANT (yes, that means no duplicates of stuff I already have). Not to mention that the whole Alliance Rank Reset left me with a significant distaste towards putting effort in PvP.
  • Campaign Premium Pass again is offering me mainly RNG via keys & Dragonite, so maybe I’m not the target audience for that either since I do not care for getting the Troops/Pets early. Additionally, I find the whole method of Tarot Troops in Vault with unlimited duplicates quite distasteful, and I feel that I would be supporting this system if I purchased the Campaign Premium Pass.
  • Other offers (e.g. shrines, shop…) are unrealistically priced, and thus likely aimed at new players

So I asked myself: what would I actually pay real money for?

I would pay maybe around 5 USD/month for a pass that gave me a button that automatically cleared the daily battles for me (e.g. Daily Plunder, Dungeon) and extended the Tribute Collection beyond 1 hour (6? 12? 24hs?)

I would pay maybe around a one-off 5 USD to cap ALL my Vault Troop Pulls to 4 copies once they are Max Rarity (as per Guild Chests system with Guardian Troops)

I would pay maybe around a one-off 5 USD to cap ALL my Dragonite Soulforge Pulls to 4 copies once they are Max Rarity (as per Guild Chests system with Guardian Troops)

I would pay maybe around a one-off 10 USD to have the option to disable animations during battles (e.g. battlecrashers, traits, spells, special gems), and all sorts of victory screen fillers that we consistently skip when trying to play the came

That’s off the top of my head: just some feedback now that I trust the Mod team will be able to pass some of this on to the appropriate channels.

:vulcan_salute:

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I have a qol I wrote to see if we can implement an animation option just generally.. I think I’ve mentioned that before in the thread about the Genie/Pet/Buccaneer offer animations.

Think there has been a qol generally about updating tribute collection, but not 100% sure.. but QOLs are almost never real money suggestions. Unless it’s feedback around an existing IAP

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Not having to live my life in 1 hour increments…priceless. I would be willing to start spending money again if the game would automatically collect tributes for me.:smiling_face_with_three_hearts:

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Being able to craft verses would be nice. Weve been asking for this for quite some time but nothing yet

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Please, please burn anything related to that particular topic and pretend it never existed. I am very sure this would result in way more grief and resentment that most around here could possibly imagine.

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You won’t be getting more from tributes, you’ll be getting far less. IP2 has zero reasons to suddenly shower you with free extras. Every rework so far has been a nerf in regards to what gets handed out.

The way this would likely play out is that you only receive tributes once per day, as part of your daily login. They’ll bump up the amount a bit, maybe by a factor of 2 - 3 compared to hourly tributes, so it’s a minor improvement for the average Joe that doesn’t play more than an hour each day. There may be some paid Login Pass that throws in some extras, as an active player you’ll still receive far less in total compared to now.

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Some great ideas. :smiley:

Like you vip 11, spent a little since 2019 but not much, going from 10-11. Investment not worth the reward, too many passes.

So I am no completionist and since mid game everything I have done in game and who with as well has been managed so that I don’t exceed my ‘burn out’ threshold.

So to add to that I quit once, because of the guild wars debacle on top of the pvp rework broke my will. I came back because of a couple reasons to do with people I interacted with on the server in discord, and that guild wars was on the horizon at least.

As a result of quitting, I came back with an even better mindset about prolonging fun, so everything about previous thoughts like dragonite and dragons and anything like sentinels, now goes straight over my head. Do not care, doesn’t matter, it is what it is. Of course I may complain about stuff, but at the end of the day, truly doesn’t matter. A good moan seems to sometimes break bad luck, but that’s ofc seriously anecdotal…

15 hoard mimics doesn’t help that thought process with many players with 0, I wish i could trade 14 to guildees, but ofc that’s not occurring.

With that, the new pvp being so anti players who have played, no longer matters either.

To test my thought process on pvp and what it entails, last season I cleared all ranks after half of it. I completed all rewards early, had every single free achievement weeks early. I had a decent amount of fun team building, not using meta, and didn’t care much about gold marks or vp. I got what I got and I largely avoided bs areas like Bay of Stars…

I couldn’t get the immortal past 11. That was the first red flag on pvp. Every single possible reward maxxed out, except traiting immortal from 11 to 14. I got fairly lucky with burning marks I suppose, but If I had extreme luck, I don’t think it would be any higher. Maybe, but 11/12 that’s your barrow. Trait to 14 is probably impossible without paying or maybe 75% of chest opening is immortal souls for the desired mythic.

The point about buying stuff and then being subject to more RNG is pretty relevant, because it is a morale sapper for those upset about constant dross coming from chests.

Then pvp resets, I’m done on that wheel because it’s reset, but also it’s a complete fools errand as is. The reset is a kicker, but I’ve already said I’m not interested in the hamster wheel, but add to the fact that your efforts are futile unless you pay for more bad luck, and ofc the immortals block kingdom progression on newer kingdoms now - see Sin of Maraj.

This time, I had 0 immortal souls after 7 chests, silver marks, gold, silver, bronze icon, silver marks, silver marks, silver icon. After 200 burning marks I had 1 pull of immortal souls.

It didn’t bother me in the slightest, because the whole thing makes 0 sense to pay for.

Anyway until they address some level of sense, then no sense means no sense for many.
Adding some sense may get more actually paying than those that pay regardless or every day.

However we’ve been here before with gems, so this is just a little story I’ve shared about futility :smiley:

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I think the community is fed up with all of the “gambling” features that have been added to the game. Ever since the start of the pvp seasons, I took my chances on trying to get Immortal Ossifer fully trained, and I was able to just barely have enough burning marks to be able to.

After that? My burning marks will keep piling up. Throwing away burning marks on thousands yes, thousands of battles feels about just as bad as losing your alliance ranks. I honestly don’t think that the developers fully understand how much time and effort it takes to get all of the rewards in pvp and keep up in pvp leagues.

Epic burning chests were a decent attempt at making burning marks useful, but quite honestly, the featured season Immortal and the pvp icons need to be removed. If people could directly target their favorite Immortals easier, people would be more willing to invest in something that they can actually upgrade.

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