It has been known for a while that “good guilds” get less gold per PVP match than guilds just starting out. Did we ever figure out why that is? My guild just merged with another. Went from 67 points, 1700 gold per battle two weeks ago to 51 points, 1300 gold for the same opponent. (Hooray for apparently tiny player pools.)
There are only two things I can think of that changed between the pre- and post-merge guild environments. First, we completed all basic tasks last week. Second, we completed two legendary tasks.
I suppose I can make my peace with getting less gold per match (though I would greatly prefer instead if the cost of legendary tasks increased with each one completed in a given week). But giving me fewer PVP points per match is just rude. If I were trying to compete for the top 100 spots on the leaderboard, I would be at a 25% disadvantage compared to those in less active guilds.
I recognize that this may be an attempt to counteract the advantage associated with guild task stat bonuses, but it seems much too harsh compared to the marginal value of the bonuses themselves. 3/8/8/2 attack/life/armor/magic is a small fraction of the total boosts available for kingdom bonuses. Do players without kingdom bonuses earn 3000+ gold and 100+ PVP points for taking on a 10k opponent in a PVP match?