If you factor in the standard battle rewards you’ll probably end up with more “gem value” by doing 6 battles per minute, so it’s not entirely wrong. There’s some gold (doubled due to GaP), a traitstone, some champion xp, a few souls. I suspect that’s not really what most players are after when running GaP though.
It seems to be the time between the server sending your client the battle information and the server receiving back the battle results from your client. Which would include the client side battle launch animations and half of the communication roundtrip. Getting shown the loot and moving forward to the next battle is likely not taken into account, so you lose out a bit when playing more battles.
One prominent data point was 38 glory from a glory gnome in Explore 1 (credit to @Cairnso). The lowest amount a glory gnome can drop regularly is 200 glory, this was less than 20%, you won’t be running enough battles in a minute to stack that up to 100%. This might need some further refinement when more data becomes available this weekend.
My biggest problem with this nerf is that it’s based on 6 battles per minute as being possible, which it isn’t.
My biggest problem with this nerf is that it punishes a player for having sometimes spent years grinding for a high team score via Kingdom Upgrades and all that entails, and in other cases putting together a cool deck that can beat enemies easily.
Progression rewards punishment.
That is an awful game design, and sadly I am now quitting the game I once highly enjoyed. You may say well it only affects GAP. For now, yes. In time, I would not be surprised to see this system implemented into more game types. The devs seem to be on a path to burn the game down in favor of the almighty micro transactions.
I remember when Gems of War was a great free game, that had an excellent balance of being free to play and progress vs pay to win. So much in fact that you actually wanted to support the team creating it, because there are few true ‘free to play’ games that didn’t always shove pay to win in your face.
Now, when your team is too efficient, it’s a “how dare you spend all those hours grinding, slowly building up your account to finish a battle quickly!” Strip the rewards!
I doubt any devs will see this, but this isn’t how you keep people playing your game. Take it from someone who has played for many years on multiple accounts/platforms, and supported you financially along the way.
At least I mostly enjoyed the time while it lasted, it’s just too bad it had to end on a sour note.
I have the same conserns. Getting blame for my high level and higher stats. For too fast playing.
And this game already punishes me outside GAP. The gold rewards from pvp are significantly lower for high end players. I think this is one reason why less and less play pvp.
Shouldn’t that 60 be 30 at most? Kafka stated 2 battles a minute wont be affected.
Raise your hand if you’re getting tired / whatever bad word you want to use instead of tired …
… About a match-3 game forcing people to do this much math instead of having simpler goddamn functions and/or explaining this for us.
Can somebody create a poll if they can do 6 battles/minute during GAP. If yes, what team. I can’t do it with 2 ironhawks, SS, and DD. Greed version will always be slower
To reach 6 battles per minute you need Dust Devil/Ironhawk x3, no gnomes (so no troops above 20hp), controller, full dedication, no lag and a little bit of luck (because even with all of that maximum speed varies in range 5.8-6.0 battles per minute).
Sister Superior or Greed - it’s an additional cast, you can’t reach max speed with that.
Can you use 3 ironhawks in GAP? Outside GAP, I do. But I never tried during GAP.
You can use whatever you want in GaP, there are no restrictions
It’s not so effective though - any gnome with more than 20hp will ruin your speed.
They’ve completely switched gears from focusing on putting out a great game that was a breath of fresh air compared to all the F2P trash out there, to leaning into FOMO and the psychological tricks casinos use to separate money from addicts.
The problem is the vast majority of the playerbase doesn’t use this forum, or any game site or social media for that matter, so they’ll probably keep making money, at least for a while.
The dark side is more profitable. Gotta keep those shareholders happy!
Oh yeah, of course. My question confused me too. I was thinking there were too many soul gnomes so 3 ironhawks + DD will be slower than with SS and DD combination.
So wait, you want us to play inefficiently so we don’t screw over the rewards we spend our time trying to be the most efficient at getting?
I was in. I am out again. You keep ruining the good shit that you put in the game because “waaaah we can’t make money this way” and frankly? That’s the kind of mindset that utterly IMPLODES your game. When the whales start f’ing off just because the game’s reached the fatal point between fun and profitability…your game is going to die. It’s gonna happen to Puzzle Slopfest 3 because you keep f’ing up the progression on that, and it’s gonna happen to this game because you can’t keep the microtransaction dick in your pants, as it were.
You ruined Explore by not keeping it the way it was.
You ruined Arena when you took out Hero Weapons from the party builder. The strategy involved with picking your team is a welcome change because to hell with ‘Dawnbreaker go brrrr’, but you haven’t done shit with it otherwise.
You ruined Treasure Hunt by paradoxically not TOUCHING Treasure Hunt; it was the map currency acquisition rates that you messed with.
I apologize for that one.
You ruin PVP every single time you release more troops.
You ruined class leveling when you changed how Explore works.
You ruined World events because MAKE UP YOUR DAMN MIND ABOUT HOW THE SHIT GETS SCORED
You ruined the story because the way battles will be scaling due to the newer troops is going to either be a cliff edge or a ride on a flat conveyor belt.
You ruined mastery roleplaying due to the two sets of Guild Statues.
You ruined guilds when you ruined PVP and now only the most dedicated groups get anywhere.
You…well, Guild Wars was always a clusterf**k.
You ruined Delves due to the sheer number of factions and the fact that true faction team delves may well be impossible.
You ruin gnomes every time the spawn rate is too high.
And now you ruined both them and the GAPs because you’re more concerned about profit than player engagement that doesn’t involve trying to metagame around the bullshit you used to stop people from trying to metagame.
what’s left? Campaigns? You ruined those with the stupid battle pass system!
And don’t even talk to me about the Shrine system.
You ruined every single mode you have because you wanna chrome-plate your money printer and make it go brrrr while people suffer from long-standing issues you refuse to address. I can’t be a part of the ga me when I have nothing to like about the game! I won’t ask for my characters to be executed or for my forum profile to be deactivated, but this game has become a husk of what it should be. And people wonder why I play WWE Champions instead.
how many test runs people did to bring out that formula?
Not many, people are understandably reluctant to craft GaP outside of vault events. @Shadowfeld contributed several dozen data points on the Gems of War Community Discord, which have been incredibly helpful to narrow this down. There’s still some eyeballing involved, the “speed” part so far seems to hold true, the “easy” part is trickier, we don’t know the exact team score attributed to AI explore teams. Unfortunately it’s all handled server side, so it can only be observed, not data mined.
Funny part is jewels and chaos shard drops. Jewels never get reduced, it’s always 20. Chaos shards get reduced much harsher than expected, even when playing in a way where all other gnomes rewards drop the full amount. Something probably got messed up there.
thanks for answer. yes i saw the data from Shadowfeld and especially the chaos shards from E12 and the jewels from Jewel Gnome, so i was wondering if the formula is mainly for the scaling of gold and souls and maybe glory.
It’s for the rewards dropped by gnomes. You also get the standard battle rewards on top, without any scaling applied, so that skews the aggregated gold numbers a bit.
The “microtransaction dick” is something the playerbase requested in the past. Back in those days the only purchases you could make were big-ticket items like Deathknight armor, paths to progress, or packs of gems. The players asked for more stuff in the $2-5 range, and the devs complied.
Essentially, I don’t blame the devs for giving us what we asked for.