Getting a black screen on Wine environment


#1

I run this game on linux using wine and Steam for Windows.
I have installed wine 3.11-1 glibc 2.27-3.

The game launches and shows the logo screens, but after that the game goes black. I can hear sounds and blindly interact with the game.

When I run the game from a console I get a lot of these messages:

0082:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x43d6208, format 29, format_support 0x33f5ec partial-stub!
0082:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
0082:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x43d6208, format 61, format_support 0x33f5ec partial-stub!
0082:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
0082:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x43d6208, format 49, format_support 0x33f5ec partial-stub!
0082:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
0082:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x43d6208, format 28, format_support 0x33f5ec partial-stub!

...

0082:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.

...

0082:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet.

...

008b:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 7.
008b:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render target 4.
008b:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.

...

008b:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and SwapEffect.
008b:fixme:d3d11:d3d11_immediate_context_VSGetShader Dynamic linking not implemented yet.
008b:fixme:d3d11:d3d11_immediate_context_PSGetShader Dynamic linking not implemented yet.
008b:fixme:d3d11:d3d11_immediate_context_HSGetShader Dynamic linking not implemented yet.
008b:fixme:d3d11:d3d11_immediate_context_GSGetShader Dynamic linking not implemented yet.
008b:fixme:d3d11:d3d11_immediate_context_DSGetShader Dynamic linking not implemented yet.
008b:fixme:d3d11:d3d11_immediate_context_CSGetShader Dynamic linking not implemented yet.

This part repeats when the game enters a black screen.

0085:fixme:d3d:wined3d_device_resolve_sub_resource Unhandled multisample resolve, dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM.
0085:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and SwapEffect.
0085:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and SwapEffect.

I do not remember if I updated anything important, because I was playing the game well yesterday and I did no update till today.