just so you know, paying real money also has heavy gambling element in this game. not cheap either.
Yes that’s why I struggled to find things to buy to get to vip 5 and resented buying some of what I did.
Current state is it blows. If i hadnt already shelled out massive dough on ps4 and android id already be gone.
I have so far kept my peace about the 3.1update but now I have to say that I agree completely with the OP. What was a fun game has turned into a sham. This week’s goblins make that particularly obvious. It’s all down to who can cast first. If it’s the AI, it will go on a rampage until your entire team is dead, because there is nothing to stop it any more. This has turned a strategy game into roulette. It is not fun and it is not why I have hung around here for almost 3 years.
At least when the AI would stop to take a skull match, there was some hope that you might be able to do something to recover. Now all hope is gone. This is completely, utterly broken and yet somehow I thiink this is what the devs wanted.
If you ask me the game was more broken before. Stupid Al went for skull matches out of the blue, whats fun in that? The Al just simply wanted to lose, before. Finally we are up against a CPU that is smarter than before and people start disliking the game. It surely got cascades, but so do human. And no, it is not Russian roulette. Human starts every battle, and that is a big advantage.
The problem people have is the fact that all the mono colored teams for Guild Wars does not work as well as before. There has been a lot more losses than before. No teams guarantee five wins a day. Many of us has started to choose 2-3 daily colored troops instead of using 4, my experience in this is that this increase the chance of winning by at least a small amount. And opposite, risk factor for lossing is increasing with a small amount going 4 daily colored troops.
About PvP, I think the very minority cares about losing now and then, and heck, I think most of us still have a solid 90%+ win rate there when it comes to invading?
I respect everyones opinion on this, but I also have a feeling that many of these opinions is based around bad experiences in GW and deny going anything else than full daily colors for GW.
I do by all means not say that I am in love with the currently cascades etc, I see a lot of improvements on the table itself, as well as how random gem creators work atm. But in my opinion this game has never been better.
Skull baiting added a level of strategy which isn’t there now, yes AI is unpredictable now so is smarter and its much harder to win but that just means games feel more based on luck than forward planning and strategy. I suppose everyone has their own preferences but the goblin team to me is a myriad of explosions and skyrocketing stats to whoever fills up fizzbang first so its more based on luck. Starting first does give you the advantage but one wrong move and it can be game over. It’s the new meta now unfortunately and probably will be for some time
Is it tho? It has been 4 days… Also ppl were saying the same thing about orcs and… *crickets
Is it much harder to win? I have 169 wins and 12 losses in invades so far this event. I only compare myself to myself here, so don’t misunderstand. Before I had possibly around 10 losses a week. So my losses has gone up a tiny bit, compared to before. It is not much harder to win for me, a regular endgame player, but I cant talk for others. But I would think that most endgame players does it still pretty good.
People should be happy that the CPU is not going for the skulls, and sometimes plays it
as human would do. No matter how I look at this, this is for me a very clear positive change. And cascades
happens for both human and CPU.
I think most of this talk is about lossing Guild Wars battles and that we have an aggressive Goblin team here again. Guild Wars losses is the worst that can happen in Krystara, and my fist still hurts after I hitted my hand in the wall over a GW match that I lost the some days ago…
I don’t recall saying a word about guild wars. Guild wars in and of itself is not the issue here. @Eika do you remember the days of broken Webspinner? Broken Sheggra? The Silent One? Skeletons? True Shot? I ask because I honestly don’t remember if you were playing the game then or not. Guild wars didn’t even exist then and those troops were still broken at that time. Remember when taking on Webspinner was a suicide mission? I do, and if you don’t, I can tell you that the goblins are currently just as bad. The reason they are bad is because forethought, planning and execution have no meaning in those battles. It’s all RNG luck. One cast and the goblins don’t stop until you’re dead. Yes, I know about the freeze defenses, but that doesn’t always help. The AI isn’t smarter now. It’s just programmed differently, and that programming currently sucks.
I have battled many goblins this week as they are currently ubiquitous and the only 2 battles i have lost were GW battles and both against kraken f.troll teams. So my personal experience does not tell me that battling goblins is suicide
Then my feeling is totally wrong. I can’t help that. Why would people complain when their winning ratings compared to losses is sky high when it comes to invades, still?
I have to disagree with you River Song, It all is not RNG or luck, and it is not Russian Roulette. If it was that I would not had 169 wins and 12 losses so far this event, it would had been more like 90 wins and 90 losses. Humans do have a lot of advantages over the CPU still, human starts out every battle, and humans more often than CPU takes better decisions for their troops. About cascades, they drop as much for human as the CPU.
I experienced the True Shot and Skeleton. But again, it was never a problem for me. I still only lost a minority of battles back then, and back then the CPU was stupid as a tree. I can only talk about my experiences, I did not experience the other troops you listed, so I don’t know what my reaction would be after playing against those.
The Al can at least ignore some skulls now. It has costed me some battles already.
One of the things I trying to understand brudda is this logic:
We are allowed to kill the CPU in a blink of an eye 10 times using an annoying Goblin team. But if CPU with the same team kills us the same way we did kill them one time, then something is wrong?
Wouldn’t it then be something wrong with the CPU if it was not able to take down our team easily sometimes too, like we take down them so many more times?
Precisely my view of things @Eika
It depends on if you view the game as a puzzle game or a competitive vs.-CPU game.
Puzzles have solutions. An unsolvable puzzle is frustrating to someone approaching it with that mindset.
This is a tension that has always been with Gems of War, which has aspirations to be more than just a puzzle game with competitive play (Guild Wars). At its roots, this is Bejeweled, which is a puzzle game, and it’s hardly surprising to see people approach it in that way.
Or just people mix this up that it’s a video game, and should be fun at all times
Edit: I agree with you!
Then please, feel free to share with how you do it nstead of gloating as you always do.
I noticed I’m getting a lot more revenge battles against lower level players, like level 100 which normally does not happen. They all do have goblins. So, since it is all random, all you need to do is just get some goblins, level them a bit, fire them up, and you are good to go. There is no point in using anything else and there is no point in levels, traitstones, masteries, and anything else there is in the game. It is all random after all, casino style slot machine. Whatever shallow depth this game had, it is now gone completely. Might be good for low level players, they finally can beat anything anytime 50% of the time. Might give some satisfaction for a while. I doubt it will last long enough though but you never know.
So, IMHO, either developers do something about restoring reasonable balance and do it fast. Or there will be major drop in player base numbers again probably followed by more gambling supporters joining and further shifts towards all-out-random-everything. Or players will turns into collectors of meaningless cards. Yes, all your cards become meaningless, there is no point in decks, teams, well, battles in general, only virtual artwork to add.
If that is the case then i should take a drive out to the boats and play some slots huh? If i can hit jackpot 34 out of 36 tries i should break the house shouldn’t i?
I’ve started and deleted a few posts in the last little while, but I feel like the hyperbole is starting to ramp up on both sides here. As usual, I tend to come down somewhere in the middle.
Vangor & Eika: people are feeling frustration with an increase in randomness leading to more losses, and particularly feeling like losses are occurring over things that they can’t control. For most people, they are still probably winning a vast majority of the time, but the frustration is real.
For others: it’s not the end of the world. No matter how bad the meta, people on PC/Mobile and console have been able to maintain very high win rates. I myself have a lifetime win rate over 95%, with most of that time played during the Justice League meta. Careful team selection and planning still matter, even if there are battles where you lose without making a single mistake.
I agree with the OP on this, I have played this game for close to 2 years on ps4 and now PC, I feel that the game used to have more strategy elements and now is a straight grind fest, I think something has been lost in the last few months, I am a VIP 7 member and I really feel that anything after level 5 was a waste, I understand that nothing was guaranteed but I know others feel the pain of this alot more than me, as far as loss rates go, you win some you loose some, yes I have lost more without skull baiting, but I would like the return of strategy instead how can I just basically erease the other team in 3 moves or a never ending loop