My reply below is not with a proper understanding of how TINA’s bonus damage specifically applies when entangled. While the point I’m making in the video is still very much a good tip for everyone, the specific scenario I was demoing it with was actually awful.
I’ll leave up my incorrect reply to take my public lashings
You’re right and you’re wrong.
Yes, doomskulls of course apply their bonus damage through entangle (I’ve killed many a troop with a dozen doomskulls while entangled).
But no, leaving that Tina completely free to hit me with skulls and praying one doesn’t fall into place for them (even with careful gem matching, you don’t know what’s falling from the sky) isn’t the right call.
My hero had no alignment, there were no 4/5 matches with gems or abilities, and TPK wasn’t full mana so I couldn’t even try a transform to save me.
When you’re in this scenario you have two options: attempt to control the scenario (what I show in the video) or trust the game isn’t going to drop a skull on their turn.
In this scenario, there wasn’t a million brown gems that I was converting, just a couple. I could see that I was giving them no loops, and at WORST I’d expect to take two entangled skull hits. Even a beast like TINA isn’t going to kill me when it’s entangled in that scenario.
The resulting skull explosion COULD yield trouble, but they were low mana with no mana generation so I’m not worried about them getting full.
The clear and present danger was that if I took a single skull hit, I’m losing the only damage source I had left, and likely losing.
If your choices are “control the scenario” or “pray”, I choose control every time.
If the board looked different I’d agree with you, but it didn’t for this example.