There are probably too many “color of choice” Troops to review them all, but as a quick example, Clockwork Sphinx (destroy gems) and Crysturtle both correctly count only the six Mana colors (no skulls).
Another example, Keeper of Souls counts all Skulls (resulting gem type) and the six Mana Colors (source gem type) but it lists the Skulls first (contrast the screenshot here, where Skulls are listed last).
This is not a bug as Skull gems and Doomskull gems are not a ‘mana color’ and therefore cannot be selected to transform to brown. (As referred to in the Troop spell)
Yes the spell is functioning correctly, thank you. The bug is that every spell can control what gem counts are shown viewing the spell page in battle, and that certain spells (Apothecary and Crysturtle, etc.) show a Skull counter when it is irrelevant to the operation of the spell.
This is similar to my prior report about bad Boost Ratios – there isn’t (necessarily) anything wrong with the spell’s function, just its metadata.
That report text was way too long to read. Can’t expect anyone to spend more than 10 seconds on a post by the players in order to understand what they’re actually saying.
They only play this game for hours every day and have done so for years. How would they know anything about how it works?
Sorry but this is getting so infuriating. Someone reports a bug, with screenshots and precise information of what’s wrong and the answer is “nah-uh, B isn’t wrong” when the players reported A as being wrong.
This is not the first time.
Can’t we at least get the courtesy of actually having our reports being read carefully?
I’ve taken another look at this report which has been correctly pointed out to be a bug, and have forwarded the details, alongside the screencaptures to the development team.
I spent 5 minutes writing down various Troops whose spells function on a Mana color of choice, and … even though I’ve barely just started, spells counting skulls (when they don’t need to) are “more present than not” so far.