The Gate of Souls troop released today has the following spell text:
Curse an Enemy and drain (Magic + 0) Life from them, boosted by my Souls. Then shift it to my Armor. [3:1 Boost Ratio]
However, as it is implemented currently, it doesn’t do anything RESEMBLING this.
The current implementation does the following:
Deal (Magic + 0) True Damage to an Enemy. Gain 0 Armor, boosted by Souls gained [3:1 Boost Ratio]
This BARELY resembles the original spell text at all. Damage dealt doesn’t boost by Souls, Armor gained isn’t based on damage dealt, and the Curse status effect is completely forgotten.
It’s like they didn’t even TRY. The only possible explanation is that NOBODY even tested the spell ONCE between the spell getting coded and the troop getting released.
The issue is blatant and egregious here; the IP2 team is not acting in a professional manner in the continued development of this game.
And before one of the devs said “We tested it before it got changed,” that means you didn’t test it. It’s like saying that you can’t spell terrible because you showered before working out.