There are also some troops that give bonuses via traits and I’ve never quite figured out how they work until I just typed it out. I’ll use Souls as an example.
Normally, if you pay attention to the top of the screen you’ll see you’re capped at 40 bonus souls. You’ll get 1 soul per enemy you defeat. Let’s say I’m also using a troop like The Dragon Soul. Its ability says “Gain 15 souls.”, among other things. So every time I cast that ability, I get 15 souls, UP TO 40. This also seems to include the 4+ I might get for destroying enemies. At the end of combat, my soul bonuses apply and I get more than 40.
Now let’s consider traits.
For a soul-farming team, let’s use TDS, Pharos-Ra, Warlock, Warlock. Pharos-Ra has Necro Master, or “Gain 150% bonus souls from battle”. Warlock has Necromancy, or “Gain 50% bonus souls from battle”. It’s additive, so I’m at 250% bonus souls.
This actually increases my cap. I can now get 140 total souls. That makes sense. 40 * 2.5 = 100, so 100 + 40 = 140. Cool.
It also seems to increase the power of The Dragon Soul’s ability? When I cast TDS’s ability, I get 52 souls. That makes sense. 15 * 2.5 = 37.5. 15 + 37.5 = 52.5. So it’s rounding down, I can deal.
At the end of the battle, I’ve filled my 140 soul counter. I recieve 385 total souls. Why?
Well, due to my guild and armor I have a 175% bonus to souls. 140 * 1.75 = 245. 245 + 140 = 385 souls. Ta da!
So in short:
- Things that say “Gain X {resource}” tend to apply it to one of those capped counters, this stops you from finding weird ways to get infinite resources via some unintended way to keep combat going for a long time.
- Traits that give bonus resources apply to both, the cap for that resource per-combat and any time you collect that resource in combat.
- Armor, guild, VIP, event, and Ring of Wonder bonuses apply post-combat.
As a side comment: gold farming isn’t super common in the game, but I think it’s underappreciated for new players. If you find a particularly successful gold farming team, please post it!
(The reason it’s underappreciated is you don’t tend to care about gold after you level all available kingdoms. It goes to guild tasks, but by that time you tend to be able to get more from “being faster at combat” than “farming”.)