Full Proof Team?

In my opinion, the closest you’ll get to a “foolproof” team is one that removes as much randomness as possible from the inherent game RNG. That means:

  1. Board control in the form of universal converters ( not creators or exploders);
  2. Giving up the turn on your terms (baiting with skulls, ideally with a mitigating or throwaway troop in the first slot);
  3. No either-or mechanics in any primary troop spell effect.

The closest I’ve seen to foolproof at endgame is Mercy / Alchemist / Hellcat / Gard’s Avatar, although I’m quite happy with my Forest Guardian team; it’s a skull-spam team that works around most of the typical “gotchas” of skull spam teams.

@KrudlerTheHorse has also published a resilient control team you might be interested in trying:

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