I’ve made some really good team compositions, but there is always 1 type of team that can counter them depending on which team i use. The defense team of fey that you see sometimes used to be the bane of my existence, then i made this team: gorgotha, alistair, rowanne, pride guard; and i could destroy the defense team, but now every time i run into a queen mab, just because of the mana generation of the team, i loose. If not for the infinite turns the AI take, i could easily defeat queen mab teams.
So, i am here to ask: Is there a full proof team that can beat every team comp, so long as the AI doesn’t go on a turn spree? (preferably even if they go on a turn spree though)
also, would be nice to win defense more often, so is there a defense team that will win 9/10 of the battles?
I made the most random team possible last night after posting…i decided to make a team with the no bend brothers just for the fun of it and i ended up making a neigh unstoppable team. it gets extra turns constantly and lowers the attack of the enemies, so the AI can’t magically get skulls like crazy to kill me.
Team comp is: gorgotha, nobend brothers, skeleton, and brian the lucky.
so far, i haven’t lost an attack, and when i woke up, i had 2 defense wins and 0 loses, so seems to be a good all-rounder.
In my opinion, the closest you’ll get to a “foolproof” team is one that removes as much randomness as possible from the inherent game RNG. That means:
Board control in the form of universal converters ( not creators or exploders);
Giving up the turn on your terms (baiting with skulls, ideally with a mitigating or throwaway troop in the first slot);
No either-or mechanics in any primary troop spell effect.
The closest I’ve seen to foolproof at endgame is Mercy / Alchemist / Hellcat / Gard’s Avatar, although I’m quite happy with my Forest Guardian team; it’s a skull-spam team that works around most of the typical “gotchas” of skull spam teams.
@KrudlerTheHorse has also published a resilient control team you might be interested in trying:
No. Every team can be defeated by someone with the right troops. Also, because the AI is controlling your defence team, and getting the second turn, it is at a big disadvantage to a human player. A great defence team might win 4/10 or 5/10 on average.
With respect to your overall question, the most fool-proof approach is to use a total board-control approach as Lyya describes above. Personally, I find those teams kind of slow and boring to use all the time. I like to have a few different teams that can exploit the weaknesses of the teams I am facing and choose the appropriate team to get the job done. When I see a defence team that doesn’t work for my specialist teams or otherwise stumps me, that’s when I go to a looping board-control team.
The only trick here is to make sure that you are facing a team that has fewer eHP (Armor+Life) than the dmg dealt by both Bombots, and that they are not a team that can Heal, regain armor, or reincarnate. As long as that is done, match your browns Explode and win. Simple.