Hello everyone. I have a technical question that I need help understanding. It would be great if one of the Devs could comment on this as well.
Let’s say your third troop is frozen and your second troop uses one of the same mana colors. Why do you still lose the extra turn on a 4 or 5 gem match for the mana color that would affect both of them if the match doesn’t even fill up the second troop?
That has always been the way… I for one think it makes it too powerful. Especially in GW where freezing ONE troop effectively freezes the whole team, assuming you are playing full color teams. I believe it should only stop the extra turn if the frozen troop benefits from the mana gain.
Possibly only take effect if the frozen troop benefits from the FIRST mana gained but that might be too much a swing in the other direction.
Don’t think about Frozen as affecting troops. Think about it as affecting colors. (The first troop gets an additional “skull” color, always.) It isn’t about mana gain because it isn’t about the troops themselves. They just offer a convenient target within the game to attach this color-blocking effect to.
While I understand the logic behind this philosophy, it is a TROOP status effect and cleansing the troop rids it of the condition. If it freezes the color then have it effect the board, those colored gems become frozen and Anybody that matches 4+ is denied a turn.