Sure – it’s mildly-obfuscated language that anyone with half a brain can decode, and ten-year-olds find it amusing. Seems like a decent enough analogy to me.
Bombot’s spell now scales with Armor only, and not Magic, and reads:
Explode 2 random Gems. Deal 5 damage to all enemies, boosted by my Armor and destroy myself. [2:1]
(I think this is incorrect, and should be scaling off 1/2 Magic as Sirrian indicated above.)
Carnex’s spell has been updated:
Explode [Magic + 2] random Skulls. Gain 8 Armor.
Tankbot 2000’s traits have changed (lost Fast, gained Stoneskin).
The Dragon Soul’s third trait, Possession, has been temporarily changed to:
25% chance to resurrect after death.
Desdaemona now has unique selection and spell-cast sound effects! (Thanks guys )
I was thinking pretty much exactly what @lyya said–it’s a code that feels secret/inducts you into some sort of special club, but actually everyone knows it. I mean, if I know any of it, everyone does.
But yes, @TaliaParks, there are indeed some technical differences between Pig Latin and Leetspeak.
OTOH, what on earth is Loucherbem? The most equivalent French slang I know is “Verlan” (which is pretty close to Pig Latin–‘verlan’ is just ‘invers’ (inverse) with one syllable moved to the back.)
Anyway, data-diving leads me to believe that Bombot’s spell does indeed scale with 1/2 Magic now, as @Sirrian mentioned, but the text was incorrectly changed to a hardcoded scale factor. If I were a betting girl, I’d bet on: “[3 + (Magic / 2)] damage”. Would need a dev to confirm, of course.
I just want to say I was ribbing the Devs a bit, it’s what I do.
Loucherbem is pretty much the same as pig-latin, taking a consonant cluster, moving it to the end of a word and replacing it with an “L”, then adding a suffix.
Fou (crazy) becomes loufoque, combien (how much) becomes lombienques, etc.