It’s a problem that exists in basically any online game, and it’s ultimately the studio choice to decide whether it’s more worth it to punish “cheaters” than it is to not punish actual “victims”. I like the GoW approach, because even though it can be abused, you won’t feel crushed when you lose because of a sudden disconnection. An opposite approach would be for instance Hearthstone. In Hearthstone, a disconnection is heavily punished, EVEN if said dc is a Blizzard problem. If you’re playing the Arena, where each loss is a real blow, and Blizz has some serious server overload, you’re the one getting screwed over. It’s not fair and certainly not fun, and it makes users really salty, which I completely get. And to be fair, the rewards you get for successful defends are not high enough to warrant a real issue I think.