[fix released] Hoard Skill Boosts being Applied to Opponent

While this is probably the same bug as in the thread I’m linking, the title of that thread doesn’t mention Delves, so I’m posting this as a new bug report, with additional detail.

Related Thread: [fix released] Explore opponent is boosted by player bonuses - #3 by Namour

Incidentally, thank you for finally fixing the renderer alignment issue that you broke in v9.0 or v9.1. I hope it is fully fixed, and not just in Delves. But I also wish you’d stop messing with the rendering engine! (Maybe that’s Unity’s fault.)

Platform:
Steam, iOS, …

Video or screenshots:
The first grid of screenshots shows my Kingdom Hoard bonus from Pan’s Vale, and details from The Warrens, including the L300 Hoard.

The second grid of screenshots shows what’s happening at L25 (the first room of a Level 50 Delve). Note that my Hoard bonuses are being applied to the enemy team as “Skill Bonuses from previous rooms” – even though this is the first room of the Delve, so there shouldn’t be any. These are visible when examining enemy troops before and in the battle. But note that they are NOT included on the battle loading screen – although that screen has generally had enormous issues ever since the second wave of Guardians was introduced (reported elsewhere, years ago, and ignored).

The third grid of screenshots shows what’s happening at L500 (the last room of a Level 500 Deep Delve). These were captured before I fully understood the problem, but they do illustrate how crazy this can get, in terms of enemy Skills! On the last row, NOTE that the enemy Delve Bonus exactly equals my own troop’s. That means, the actual “Skill Bonuses from previous rooms” are NOT being applied to the enemy. I believe other room effects are being applied, but it’s worth double checking to be sure.

What you were expecting to happen, and what actually happened:
I was expecting to be fighting Delve opponents with Skills appropriate to their level. Instead, they were boosted (in both L50 and L500 delves) by my own Hoard Skill boosts. Not my Hoard-gained Potions of Power, though, as far as I can tell.

Steps to make it happen again
How often does this happen? When did it begin happening?
Play any Delve under v9.4.0r84892

I’m baffled how this could happen, and how it wouldn’t be noticed in testing. Except that you sadly have a track record of exactly this sort of thing. We’re trying to help you, but it always feels like you think you know better. Sigh.

10 Likes

Clearly, their programmer (or AI agent they use) has no knowledge how codes for delve work. First broke hoard bonus in 9.2, swept that bug under the rug in hotfix of that version, and now finally fixed it, only broke “skill bonus from previous rooms”. Guess when we could get this fixed, and break next part of code?

1 Like

Happening to me as well in city of thieves. How annoying

Nice bit of deduction there!

I have reported hugely powerful enemies on a level 20 delve, but didn’t know why.

That delve I have a hoard of 300!

3 Likes

same here.. in City of Thieves .. my enemy suposed to be level 50 but it is looking like 500 instead. stupid.

1 Like

Hotfix on the way which will resolve this

8 Likes

When? Its a literal whole entire section of the game

1 Like

So was treasure hunt, and it took ages to fix. This game has many sections so the devs seem to not rush when one breaks. Hopefully the hotfix sorts it out.

Any update on when this will be fixed?

Yep! SOON!

Soon tm? Lol

I am expecting to get an ETA on when this will release today, I hope

4 Likes

It’s a shame that this wasn’t fixed BEFORE today’s Faction Assault event.

3 Likes

What’s a shame is that it wasn’t tested before going live. I’m fully expecting no one has or is testing the Tower of Doom changes yet either. We’ll be the live guinea pigs for that when it comes, too. It’ll probably be bugged and we’ll have to count ourselves fortunate if those bugs get fixed before the following Tower of Doom. This is the world we live in now.

3 Likes

This boost on Delve Room opponents make Delves more challenging for experienced players like me.

But I have noticed the opponent stats bug in the Faction Assault event in this Thursday: a level 20 delve have opponents scaled stats to level 100+.

I know Delves are a important part of gameplay. But a rework on Delves to benefit all players is needed to resolve this bug.

Yes, this is really a serious issue, and its been a week? I was working on a 500 pure faction, no chance of completing it like this.

1 Like

We don’t have any control over when updates/hotfixes get released after we submit them to the platforms, they have to go through the submission process.

Well, to be fair, it can only be fixed with a client side update, which involves a lot of red tape. Good point though, the faction assault event is pretty much unplayable for players that still need it. I wonder if suggesting to refund gems for anybody who purchased event shop tiers would scare Jeto away?

The bug is still there, when will it be fixed?

Currently planned for tomorrow.