Does someone play that card? Imho his ability is way to weak, esp. for a “epic” card.
His main-ability, transforming skulls into a selected mana-color, is much weaker than other transforming skill, like Alchemist’s or Valkyrie’s:
- cost 12 mana, thats 2 more that 2 more then Alchemist, Valkyrie (the most compareable transformes, all others have additional in-batlle bonus skills)
- usually there are less skulls then gems of a possible color
- The bonus: Gettin 2+Magic Gold is useless, even for grinding purposes.
1st is a strong argument, but 2nd is twice as bad, cause it hurts you double:
a) you have less chances to match 4/5 gems to get an extra turn
b) you cant steal the enemies colored gems to prevent crucial skills
You might argue, that Finley is more flexible, coz he can choose the color, but deckbuilding-wise you usually want a specific color (much more often than not).
What are your ideas, to make Finley playable?
Mine: Get rid of the Bonus Gold and Give him an "“Extra Turn” (Im not even sure, if thats enough).