Some Quality Of Life Updates that people may appreciate:
#1. The ability to back out of a spell cast.
If your characters have full mana and click “Cast” on an ability and you see a few skulls or gems lined up that you overlooked, you’re kinda boned. You’re stuck in the cast window till you click confirm. You can’t back out of that. And if you’ve been playing a while you’re probably starting to go cross eyed so overlooking a few gems/skulls that could match up is a really easy thing to do. And being unable to cancel your cast and go back to the gem board is just punishing for no reason.
#2. FORCED gem placement mechanic removal.
You’re forced to only move gems in a way that causes a match. Quite often benefitting your enemy team more than yourself. It would be nice to be able to move any gem you want, not just the ones the game wants you to. There’s been literally hundreds of times where it’s forced me to match 3 gems that don’t benefit me in any way. And as soon as I do , it perfectly lines up an entire row 4-6 of a gem (usually a skull) to let the enemy smack me with, explode gems and get more skulls to smack me with. At that point it feels like I am matching gems more for my opponents than me.
For example, if I see a few gems in roughly the same area, and I see how I can move a random gem so that when it explodes, I get an additional gem match (or get to use the skulls) the game won’t let me. because the 1 gem I want to move isn’t being matched with anything. However, because it’s forcing me to place gems where it wants me to, I get 3 little gems of a color I can’t even use (because that’s the only 3 gems that can be matched) and as soon as I do that, it drops a bunch of skulls or other gems for the enemy team and I get completely stomped with multiple skull dmg hits back to back, or the team gets half their mana full in one go. That’s not a fun or interesting mechanic, and all I can think is “I’m so glad I could give you skulls or gems to wipe my characters with”. Good times…
#3. Team Management. Let us delete, or remove the class from a team.
I’m gonna go out on a limb and say that I’m not the only person that has made a team with a class, and then later (after getting more troops that possibly synergize better with the team) decide to take your hero out of there so that you can have a perfect “Specialty team”. Like one that’s full of enemies that curb stomp demons or dwarves or gnomes (same thing) or Undead.
Sure, you can take your hero out… but your team is forever going to say the name of the class. Which is irrelevant now that your hero is out of it. And now you potentially have multiple teams that have classes tied to them that your hero isn’t even in. That’s confusing!
Let us remove the class from the team. or better yet just delete it and re make it without the class being linked to it. So we can have a fresh start, put the team in that we want and name it something easily identifiable that isn’t a recurring name in our teams (like seeing assassin or titan 4x or whatever)
There’s no reason to have it hard coded to have a class permanently linked to a team. You can already remove the troops, change the banners and names. You’re just stuck having a non-applicable class tied to the team for all eternity. And since your hero isn’t suppose to be in every team, just fill in teams that need something your hero can provide… it makes even less sense to have them conjoined like a circus attraction.
So I guess, gem placement, team and troop management and the ability to cancel spell casts is pretty much it.
~Thank you