I’m not a native english speaker so i apologize for a bad grammar,wrong spelling and other mistakes.
There are a lot of writings about seeing the same troops in defense teams far too often. What do you think about implementing a fatigue condition of those troops,after a number of battles/days used?
Fatigue might mean that all of troop stats go down by a some % or by a number and mana cost go up.
After a “rest” period,a day maybe,that troop would be usable with full stats again.
It could be added together attack & defense battles that a certain troop can do before becoming fatigued. Consecutive fatigue without a rest might cause exhaustion where stats would go down by 50% and mana cost up by 50% (or some number).
This way may shake current meta teams and change things a bit in a different way than constant troop nerf. Especally in GW,you wouldn’t have to change your team but not changing would make them easier to beat.
It could lead to using more varieties of troops and teams or just using 2-3 meta teams. How do you see it?
It might be too much,but even new stat might be implemented (let’s call it Endurance), a value meaning how many battles can a troop do before becoming fatigued. I guess that Stonehammer,f.e.,can fight more battles than a Peasant