Thank you for reading the post! You understood perfectly what I mean by both immediate & temporary disable.
Look at this recent issue, it took the Developers like 3/4 of a day to put in just the first adjustment on Wrag, yet they had more work to do after that. During the entire time players were continually posting mostly the same information (detailing that the game is not working as intended). This quick option would allow the Devs some breathing room for a few hours or a day to get things sorted out while simultaneously mitigating most of the players aggravation.
Anyhow if the Developers have metrics saying that leaving the game in a impaired state for a few hours to a day or two does not have any impact on sales… then is suppose this is not really necessary.