After the introduction of the new explore difficulties, I had a feeling the most of the tokens earned had the low rarity (common to ultra rare). Since I haven’t found any official numbers, I decided to monitor the drops and after collecting 200 badges I have these numbers.
Badge rarity
#badges after 200 total
%badges after 200 total
#badges after 600 total
%badges after 600 total
Legendary
13
6.5%
16
2.66%
Epic
21
10.5%
46
7.66%
Mythic
3
1.5%
73
12.16%
Ultra rare
40
20%
222
37
Rare
51
25.5%
135
22.5%
Common
72
36%
108
18%
IMO at difficulty 16 we should get much more of higher rarity badges than shown by my sample.
It would be great if more people shared their numbers and what they think should be the badges rarity distribution at currently highest level of explore. Thanks.
I updated the table after 600 badges total. The table is slightly affected by 5 mythic badges I got in one a single run thanks to the Hoard Mimic battle reward. Without it the Mythic drop rate should be close to 2%
If the rarity is the same as E12 but you are getting badges instead of tokens, doesn’t that mean you are getting 3x tokens plus shiny dust? Seems reasonable to me.
personally, I wish they’d lower the rare drop rate by about 5% and increased epic drop rate by about 5%. By the time players are punching at Explore 16, Rare troops probably aren’t the focus of anyone’s teams..
Rather than spend in the Soulforge to upgrade medals, I find it more “cost efficient” to spend three of a particular rarity medal for the bronze upgrade for the next rarity up.
At the moment, this only applies (for me) to the first upgrade for a Rare base rarity, for which I spend three Common medals. But I’m ~60% done with Rare base rarity troops and ~50% done with Ultra Rares, so I might have some more “trickle up” on that front.
Little bit of more context to why I created this post.
At this moment we have 1810 troops in the game. 29 of them are Immortals and cannot be awarded medals and 24 troops are either from Vault or Guardian kingdoms, where there is not a reason to reward them with medals. Without these there are 1757 troops worth upgrading.
I will mention only extreme cases:
96 troops are common, which is 5.46%, and the badge drop rate is 18%
189 troops re mythic, which is 10%, and the badge drop rate is 2%
In other words there are twice as many mythic troops as common ones, but the drop rate is 9x lower.
One more:
There are around 1000 high rarity (mythic, legendary, epis) troops (I do not remember the exact number), which is 57%, and the combined badge drop rate is 22.5%.
In other words there are 10 times as many high rarity troops as common ones, but the drop rate almost the same.
IMO this is unacceptable and needs to be changed. I hope more people join me.
To be fair, we have orbs and the rarity of them means you’ll only be using them for the highest rarity troops, generally. So it makes sense for the higher rarity troops to use medals that are less commonly given, to balance that.
But I agree with your analysis that the discrepancy is high and seems unreasonable. It could do with being changed.
I understand your reasoning, but let’s be honest. A mythic medal is worth more than a common medals.
So just because there’s more mythics than commons. Doesn’t mean. It should be equal rarity lol.
That’s like saying. If there’s 10 million Toyota’s there should be 10 million Bugattis. That’s not a world I live in.
Btw. All but 7 of my mythics are gold medalled. And I have every mythic except 3 PvP ones. So if I can do it so can you. And excuses fall on my deaf ears tbf.
Like @Zuul-Emo says, Orbs go a long way towards mitigating this “problem”.
I put the time and effort into the Underspire every week for just this reason, and I (usually) alternate between using my free Lantern on the 4th Dragon (medium Orb of Glory) and the 6th Dragon (big Orb of Glory) and I’ll let my dragonite issue take care of itself in other ways.
While I’m missing a small number of high-base-rarity troops, every single base-mythic that I own is now gold elite, mostly from using Orbs. I’m just over 50% of all base-legendary troops at silver or gold elite as well, and adding 1-2 to that total every week. (I don’t bother just raising them to bronze; I’ll wait until I can get straight to silver.)
If I were going to tweak the medal ratio, I’d nudge it towards giving out Aranaea medals more often. Back in the old, old days when we had a “kingdom event” every week instead of the current five-week rotation, you could “accelerate” your acquisition of medals at that level a little bit by converting the weekly medals to medals of seasons. That’s no longer a reliable option, but we are getting 1-2 base-epic troops on most weeks, so I am falling behind in that area even with the added rewards for playing E16 instead of E12.
(I’m down below 20% of my base-epic troops being silver or gold elite, the only rarity that isn’t at 50%+.)
Right now, I’m personally using my lantern each week on the 2nd dragon, as it gives 300 kingdom xp. Whatever the others give you, it just helps towards a task which gives 300 xp. Might as well use the lantern to get the 300xp directly, instead. If I also manage to level something up and get xp from it, great. But direct xp is better.
But if your goal is completion, then yeah, the other dragons make sense.
I am in the similar situation as you are and mainly need to upgrade epic troops. But I do not understand why you want to be given mainly epic medals when you need 6 of them to upgrade an epic troop to gold, when you need only 3 legendary / mythic ones (alternative: 2 legendary and 1 epic ) for the same.
Wouldn’t it be better for you to always gain legendary / mythic medal over epic one?