Hello all, I tried to find a similar thread but couldn’t. It might be because I’m unfamiliar with the proper vernacular so please bear with me if this has already been addressed.
While exploring I think it would be nice to have a chance to capture a troop that you fought. Of course the rarity of the troop would determine if you get that rare Musketeer or really, really lucky out and snag that pesky Apocalypse mythic that slowed your roll.
I also think the drop chance should increase exponentially if you keep pressing “Continue”. For example the odds of a troop to drop could be 0.25%. The more you Explore the chance of capturing an enemy troop increases by 50% until you acquire a troop and then it goes back down to 0.25%. At that growth rate you’re guaranteed a Troop capture after 15 explores (>104%) but not the troop of your choice. The choice of the troop is decided by RNGesus weighted by rarity.
For example your fight was:
When weighting the values for a chance to acquire them it would look like this:
As you can see, the chances of getting the mythic you want to fight you when you want it to fight you and then winning the roll to capture it is extremely low. On the other hand capturing lower rarity troops will be relatively easier and allow players to grind Kingdoms for ascending troops.
Tl;dr: Let Explore drop troops. Increase chance by staying in the same Kingdom. Weight the chances of a drop based off of rarity