Hey everyone. So with the arrival of Doomskulls I felt it was time to revisit this trait idea that I posted some time ago…
Ethereal
All skull and attack damage dealt to this troop is reduced to one point. It takes double damage from spells.
This would be a rare-ish trait on a few troops, like Stoneskin or Impervious. Not a unique legendary trait.
While we’re here, I’ll revive a few other trait ideas that seem to fill obvious gaps:
Mighty Blow
Critical hit skulls attacks made by this troop deal 50% extra damage.
Spell Screen
Damage from spells dealt to this troop is reduced by 25%.
Safeguard
Damage from spells dealt to this troop is reduced by 50%.
Feedback
25% of spell damage dealt to this troop is dealt back to the enemy troop that cast the spell.
Benison
Start battle with a Barrier effect in place.
Absorption
This troop gains +3 mana whenever any other troop casts a spell.
Now here’s some sets of colour-themed ones:
Fire Bane
Spells and attacks of this troop deal 50% extra damage to Red enemies.
(Likewise Water Bane, Air Bane, Earth Bane, Nature Bane and Magic Bane)
Fire Seal
This troop takes 33% less damage from spells and attacks of Red enemies.
(Likewise Water Seal, Air Seal, Earth Seal, Nature Seal and Magic Seal)
Fire Source
This troop gains +2 to all skill stats at start of turn if a Firestorm is in play.
(Likewise Water Source, Air Source, Earth Source, Nature Source and Magic Source)
Come on devs what are we waiting for? ![]()
Feedback and further ideas of course always welcome.