Hey everyone. So with the arrival of Doomskulls I felt it was time to revisit this trait idea that I posted some time ago…
All skull and attack damage dealt to this troop is reduced to one point. It takes double damage from spells.
This would be a rare-ish trait on a few troops, like Stoneskin or Impervious. Not a unique legendary trait.
While we’re here, I’ll revive a few other trait ideas that seem to fill obvious gaps:
Critical hit skulls attacks made by this troop deal 50% extra damage.
Damage from spells dealt to this troop is reduced by 25%.
Damage from spells dealt to this troop is reduced by 50%.
25% of spell damage dealt to this troop is dealt back to the enemy troop that cast the spell.
Start battle with a Barrier effect in place.
This troop gains +3 mana whenever any other troop casts a spell.
Now here’s some sets of colour-themed ones:
Spells and attacks of this troop deal 50% extra damage to Red enemies.
(Likewise Water Bane, Air Bane, Earth Bane, Nature Bane and Magic Bane)
This troop takes 33% less damage from spells and attacks of Red enemies.
(Likewise Water Seal, Air Seal, Earth Seal, Nature Seal and Magic Seal)
This troop gains +2 to all skill stats at start of turn if a Firestorm is in play.
(Likewise Water Source, Air Source, Earth Source, Nature Source and Magic Source)
Come on devs what are we waiting for?
Feedback and further ideas of course always welcome.