Call me old fashioned, I prefered the older skull spam bug, where overkilling damages would spill to the next target, wich also allowed for a one Keeper Of Soul cast wipe, but that would be because you went at them with overwhelming power instead of overwhelming RNG.
Then again, is it considered to be a bug when this was a normal behaviour at the time?
I miss it too. It made skull-based teams a lot more viable. Now itโs all Mana Drain & Devour, which is much worse.
I think Great Maw and Bone Dragon were over-nerfed b/c of this bug. Great Mawโs change to its 3rd trait made it much less of a problem, and BD just needed to create a few less skulls.