ELO Guild Wars Leaderboard

So last GW we were ranked 6. Up from 10.

We played rank 3, 4, 5 and 7. That’s perfect matchmaking.

We beat rank 3, 4 and 7 pretty well.

We narrowly lost to rank 5.

1 of those guilds we beat have jumped above us significantly and gained 34 ELO points to our 9, but we beat them?

We’ve dropped 7 places to 13.Yet beat 3,4 and 7.

One of our alliance guilds played random none comparable guilds and have jumped to 5 from 16. They won daily pretty soundly. I can check but I think two days they didn’t even or barely got fought against.

Obviously they have significantly benefitted from easy match making but what about beating high ranked peers?

Seemingly ELO is giving no added weight to who you beat, but how much you beat a random guild by. It’s not giving weight to the rank of your opponent. It’s probably giving the same weight to a rank 99 guild and a rank 3 guild.

How is anyone going to catch the leader therefore, who faces bots. Yeah it’s being fixed soon but the matchmaking is actually disadvantageous if you beat a strong peer and they jump you and significantly. The only way you gain reasonable points is by thrashing a none optimised opponent or lots of them, or so it seems.

I’m guessing because rank 7, they beat a guild by 40k points on another day, where probably only a few players set defences, they benefited.

So that’s one thing, it’s disproportionately adverse to face anyone around you.

The other thing - let’s hold the phone a minute for the other issue at play.

Upon analysing stored game data, it seems the game is telling us we lost to ourselves because of bugged procedural information being collected. .All of our win/loss initial screens were wrong, later appeared correct.

However the game has bugged us as losing to ourselves? We are down in the code as losing to ourselves… So this would suggest that incorrect data from the guild wars is therefore seemingly or potentially affecting the entire matchmaking system.

So the bugs reported by others about fighting themselves are not only definitely effecting rewards, but there is potentially endemic system bugs in the entire process of guild wars, as data may be falsely recorded due to those bugs being far more egregious.

Needs a good look @Jeto

On another note why did we remove brackets.

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There was a visual only issue with the End of GW Day results, which is why they were initially incorrect, showing totally different Guilds and results. Had been reported at the time of GW.

As for moving through the leaderboard, depends of the result of obviously your Guild against your 4 opponents, but also then each of those Guilds and THEIR 4 opponents.
Because each Guild has their own attack phase, not just defending.

Winning 3/4 days doesn’t always guarantee moving up in the leaderboard, because there is always the chance that THOSE Guilds went on to defeat other Guilds with higher ELO’s.

In this instance, I did ask a dev to double-check, and they confirmed that yes, it was calculated correctly.
The loss your Guild took was greater than 2 of the wins combined, -12 to your ELO compared to your battles with sat around +6.5-+7.
Whereas the opponent that your Guild lost to, also had a loss on one of their days, but overall their win scores were much higher, two of which were +12.
tldr; no bug has affected your score or your Guild’s current placement.


I understand the concern of a potential bug again with ELO scoring, as we had one instance where some empty Guilds were getting a high +ELO score - but that has since been resolved - I will always keep an eye out for more bugs and check what I can.

But, I can’t always take a dev’s time, every instance someone moves in the GW leaderboard in a way they did not anticipate or don’t possibly agree with. Currently, to check such specific ELO scores and GW scores etc, I do need to borrow a dev.

In 8.8 there will be a new end of day screen for Guilds, which will show exactly your score and your ELO +/- score, so hopefully that helps bring some clarity to movement as well.

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