Hi All,
I’d love to hear your thoughts (Veterans & all) on this topic.
I think the game would benefit from more resource avenues for Dragonite & Crystals. I’m not sure exactly how this would work, but this could possibly be linked to the recent Explore 16 release.
I appreciate that these resources are meant to be rare and difficult to get, but for those willing to put in the work and grind additionally for them, I think this should be an option. For example, saving up 2000 dragonite to craft a specific dragon in the soulforge is no mean feat!
Ideas could include:
- Adding crystals as options from various vendors in explore (this could be all or E13 & above).
- Adding crystals as options from the angel in explore (this could be all or E13 & above).
- Adding dragonite to the end of battle reward pool in E13 & above (low drop rate).
- Adding crystals to the end of battle reward pool in E13 & above (low drop rate).
- Guaranteed set amount of dragonite (and/or crystals) following a specified number of battles in explore (E13 & above - minimal amount) etc.
- Craftable crystals in the soulforge (credit: Trebr).
Just a few ideas that came to mind.
As above, please share your thoughts, comments and ideas, and let me know if you think this would be a welcome change.
@Jeto: tagging you just for info ![]()
I look forward to hearing from you all.
Cheers,
DR-T-BOY